RENDERER

Arnold blog via @redqueenrender

STANDARD_SURFACEのSSS https://arnoldnihon.wordpress.com/2017/06/09/standard_surface%E3%81%AEsss/ 単位のはなし – 「長さ」と「明るさ」 https://arnoldnihon.wordpress.com/2017/06/13/%E5%8D%98%E4%BD%8D%E3%81%AE%E3%81%AF%E3%81%AA%E3%81%97-%E3%80…

OTOY Is Building One of VR’s Most Important Technologies via @CreativeChris1

https://uploadvr.com/otoy-building-one-vrs-important-technologies/ OTOY 社のモデルフォーマット ORBX を Unity で読み込んで, Octane Renderer で描画するという内容を含んだ記事です.

MitsubaExport via @thefranke

https://bitbucket.org/Unity-Technologies/mitsubaexport Unity で開発中の「Unity のデータを Mistuba レンダー向けにエクスポートする機能」について

V-Ray’s practical stochastic rendering of ‘spec-y’ things via @KostasAAA

https://www.fxguide.com/quicktakes/v-rays-practical-stochastic-rendering-of-spec-y-things/

pbrt-v3 via @mattpharr

https://github.com/mmp/pbrt-v3

The Latest Release RenderMan 21 via @iquilezles

https://renderman.pixar.com/view/latest-release RenderMan 21 がリリース inigo quilez @iquilezles Renderman 21 is out. REYES has died! RSL has died too! Even RiShadingRate is gone! What!?

AN EFFICIENT METHOD FOR RENDERING FROSTED GLASS

article : http://blog.maxwellrender.com/tips/fast-and-frosted-2/

Allegorithmic Integrates NVIDIA Iray into Substance Designer

article : http://architosh.com/2015/08/allegorithmic-integrates-nvidia-designworks-technologies-into-substance-designer/ video : http://on-demand.gputechconf.com/siggraph/2015/video/SIG510-Jerome-Derel.html

"What is Sampling?"

https://support.solidangle.com/pages/viewpage.action?pageId=24119473

RenderMan: under the (new) varnish @ fxguide

http://www.fxguide.com/featured/renderman-under-the-new-varnish/

MITSUBA QUICK-START GUIDE (Mitsuba レンダラーの使い方の入門の記事)

https://mynameismjp.wordpress.com/2015/04/04/mitsuba-quick-start-guide/

HYDRA : Pixar's Real-Time Render Engine for Feature Film Assets (映画のアセットをリアルタイム描画するピクサーの描画エンジン)

http://on-demand.gputechconf.com/gtc/2015/video/S5327.html

Depth of Field with Maxwell Render(マクスウェルレンダラーの被写界深度)

Manuka: Weta Digital’s new Renderer

http://www.fxguide.com/featured/manuka-weta-digitals-new-renderer/