2015-09-20から1日間の記事一覧
"Physically-Based Rendering for Games—Reflectance and Beyond" I3D 2005 http://renderwonk.com/publications/i3d2005-tutorial/ "Real-time Photorealistic Terrain Lighting" GDC 2001 http://renderwonk.com/publications/gdc-2001/
https://hbfs.wordpress.com/2015/09/15/%CF%80-like-an-egyptian/
https://gist.github.com/ocornut/cb980ea183e848685a36
https://developer.nvidia.com/content/basics-gpu-voxelization
article : http://simonschreibt.de/gat/rei-ayanami-inner-eyes/
http://gamasutra.com/blogs/JaninaWoods/20150916/253714/Sherlock_VR__VR_Jam_Postmortem_The_Photo_Shoot.php
article : http://www.gamasutra.com/view/news/253584/How_Allison_Road_designs_its_scares_around_VR.php
※ Bloodborne は個人的な GOTY 候補の 1 つなので, DLC はかなり楽しみにしています.
Article : http://reindernijhoff.net/2014/05/escher-droste-effect-webgl-fragment-shader/ ShaderToy : https://www.shadertoy.com/view/Mdf3zM
http://www.yuriisuhov.com/xxf/
http://www.evermotion.org/modelshop/show_product/archmodels-vol-152/11779/0/0/
article : https://mynameismjp.wordpress.com/2015/09/13/programmable-sample-points/ github : https://github.com/TheRealMJP/LowResRendering
http://www.eecs.berkeley.edu/~lingqi/
article : http://blog.maxwellrender.com/tips/fast-and-frosted-2/
github : https://github.com/i-saint/Unity5Effects
Where the River Goes https://www.shadertoy.com/view/Xl2XRW
https://www.unrealengine.com/blog/infiltrator-released-for-free