2015-09-20から1日間の記事一覧

Some slides by Naty Hoffman

"Physically-Based Rendering for Games—Reflectance and Beyond" I3D 2005 http://renderwonk.com/publications/i3d2005-tutorial/ "Real-time Photorealistic Terrain Lighting" GDC 2001 http://renderwonk.com/publications/gdc-2001/

π like an Egyptian

https://hbfs.wordpress.com/2015/09/15/%CF%80-like-an-egyptian/

Memory, Cache, CPU optimization links

CPU

https://gist.github.com/ocornut/cb980ea183e848685a36

"The Basics of GPU Voxelization" by Masaya Takeshige

https://developer.nvidia.com/content/basics-gpu-voxelization

Inner Eyes illusion of Rei Ayanami

article : http://simonschreibt.de/gat/rei-ayanami-inner-eyes/

Sherlock VR - VR Jam Postmortem: The Photo Shoot

http://gamasutra.com/blogs/JaninaWoods/20150916/253714/Sherlock_VR__VR_Jam_Postmortem_The_Photo_Shoot.php

How Allison Road designs its scares around VR

article : http://www.gamasutra.com/view/news/253584/How_Allison_Road_designs_its_scares_around_VR.php

Bloodborne The Old Hunters TGS2015

※ Bloodborne は個人的な GOTY 候補の 1 つなので, DLC はかなり楽しみにしています.

Escher and the Droste effect – webgl fragment shader

Article : http://reindernijhoff.net/2014/05/escher-droste-effect-webgl-fragment-shader/ ShaderToy : https://www.shadertoy.com/view/Mdf3zM

"FREE 3D MODELS FOR PERSONAL AND PROFESSIONAL USE" by YURII SUHOV

ART

http://www.yuriisuhov.com/xxf/

Free 3D models "Archmodels vol. 152"

ART

http://www.evermotion.org/modelshop/show_product/archmodels-vol-152/11779/0/0/

"Low-Resolution Rendering Sample" by MJP ( Graphics Programmer at Ready at Dawn )

article : https://mynameismjp.wordpress.com/2015/09/13/programmable-sample-points/ github : https://github.com/TheRealMJP/LowResRendering

"Physically-Accurate Fur Reflectance: Modeling, Measurement and Rendering" SIGGRAPH ASIA 2015

http://www.eecs.berkeley.edu/~lingqi/

Brigade Update from OTOY's Presentation at NVIDIA GTC 2015

AN EFFICIENT METHOD FOR RENDERING FROSTED GLASS

article : http://blog.maxwellrender.com/tips/fast-and-frosted-2/

"Temporal SSAO" by i-saint

AO

github : https://github.com/i-saint/Unity5Effects

Where the River Goes

Where the River Goes https://www.shadertoy.com/view/Xl2XRW

INFILTRATOR RELEASED FOR FREE!

https://www.unrealengine.com/blog/infiltrator-released-for-free