2015-08-15から1日間の記事一覧
http://blogs.msdn.com/b/oldnewthing/archive/2015/08/11/10634261.aspx
http://jcgt.org/published/0004/01/04/
http://blog.vertexwahn.de/Wordpress/?p=424
http://www.bzarg.com/p/how-a-kalman-filter-works-in-pictures/
http://psgraphics.blogspot.jp/2015/08/lumens-and-brightness-and-all-that.html
slides : http://on-demand.gputechconf.com/gtc/2015/presentation/S5135-Christoph-Kubisch-Pierre-Boudier.pdf github : https://github.com/nvpro-samples/gl_occlusion_culling
github : https://github.com/prideout/heman
http://graphics.pixar.com/usd/
http://arachnoid.com/OpticalRayTracer_technical/resources/opticalraytracer_technical.pdf
https://www.facebook.com/photo.php?fbid=10154006919426632&set=a.46932936631.70217.703211631&type=1&theater
github : https://github.com/keijiro/KinoBokeh paper : "Efficiently Simulating the Bokeh of Polygonal Apertures in a Post-Process Depth of Field Shader" http://ivizlab.sfu.ca/papers/cgf2012.pdf
UE4 blog : https://www.unrealengine.com/ja/blog/death-note dfx : http://www.dfx.co.jp/cgmaking/deathnote/index.php
demo : http://wwwtyro.github.io/speck/ github :https://github.com/wwwtyro/speck
article : http://architosh.com/2015/08/allegorithmic-integrates-nvidia-designworks-technologies-into-substance-designer/ video : http://on-demand.gputechconf.com/siggraph/2015/video/SIG510-Jerome-Derel.html