2016-10-08から1日間の記事一覧

Some links of RGBM and HDR

HDR

Enconding HDR Encoding http://www.anyhere.com/gward/hdrenc/hdr_encodings.html HDR フォーマット http://lucille.sourceforge.net/blog/archives/000019.html RGBM RGBM and RGBD http://iwasbeingirony.blogspot.jp/2010/06/difference-between-rgbm-an…

Nvidia TXAA and MFAA

TXAA Samples https://developer.nvidia.com/postworks Official http://www.geforce.com/hardware/technology/txaa/technology http://www.nvidia.co.jp/object/txaa-anti-aliasing-technology-jp.html Supported GPU : http://www.geforce.com/hardware/te…

「いけにえと雪のセツナ」のグラフィックス解説の記事

第1回・フロー編 http://logicalbeat.jp/%E3%80%8C%E3%81%84%E3%81%91%E3%81%AB%E3%81%88%E3%81%A8%E9%9B%AA%E3%81%AE%E3%82%BB%E3%83%84%E3%83%8A%E3%80%8D%E3%82%B0%E3%83%A9%E3%83%95%E3%82%A3%E3%83%83%E3%82%AF%E8%A7%A3%E8%AA%AC%EF%BC%88%E7%AC%AC1/ …

Assets in Scenes and Prefabs - Unity Experimental Workflows via @runevision

Getting Vulkan Ready For VR via @KostasAAA

https://developer.nvidia.com/getting-vulkan-ready-vr

OwlchemyVR Mixed Reality Tech via @OwlchemyLabs

VR

http://owlchemylabs.com/owlchemyvr-mixed-reality-tech/

VDR Follow Up – Tonemapping for HDR Signals via @TimothyLottes

HDR

http://gpuopen.com/vdr-follow-up-tonemapping-for-hdr-signals/

Rain simulation for #TheLastNight via @timsoret

https://twitter.com/timsoret/status/783721072340377606

RGBV Texture Compression in DuckTales: Remastered via @KostasAAA

https://shaneycg.github.io/ducktales-remastered-texture-compression/

Orbital Flights, Directional Light Box

Orbital Flights via @ShaderToy https://www.shadertoy.com/view/4lVGRy Directional Light Box via @Atrix256 Forum : http://computergraphics.stackexchange.com/questions/4067/special-directional-light-type https://www.shadertoy.com/view/4lV3zV

V-Ray’s practical stochastic rendering of ‘spec-y’ things via @KostasAAA

https://www.fxguide.com/quicktakes/v-rays-practical-stochastic-rendering-of-spec-y-things/

DIFFERENTIAL RENDERING via @thefranke

AR

http://blog.tobias-franke.eu/2016/10/04/differential-rendering.html

RAD RODGERS: USING SUBSTANCE DESIGNER WITH STYLE via @Allegorithmic

https://www.allegorithmic.com/blog/rad-rodgers-using-substance-designer-style

The Implementation of Frustum Culling in Stingray via @niklasfrykholm

http://bitsquid.blogspot.jp/2016/10/the-implementation-of-frustum-culling.html

Unity HDRI Pack by Unity Technologies via @SebLagarde

https://www.assetstore.unity3d.com/en/#!/content/72511 Unity 公式による無料の HDRI 画像です

Lone Echo by Ready At Dawn

Robo Recall Announce Trailer via @EpicShaders

https://www.unrealengine.com/ja/blog/robo-recall-announced-at-oculus-connect-3