GFX_API
https://blogs.msdn.microsoft.com/vcblog/2017/04/11/directx-game-development-with-c-in-visual-studio/ Visual Studio 2017, Windows8/10, C++, DirectX11/DirectX12 といった環境でのゲーム開発に関する記事です.
https://www.fasterthan.life/blog Vulkan の記事です.
https://www.khronos.org/developers/library/2017-vulkan-devu-vancouver グラフィックス API Vulkan のイベント「Vulkan DevU Vancouver 2017」のスライドです.
https://blogs.msdn.microsoft.com/pix/2017/01/17/introducing-pix-on-windows-beta/ DirectX12 向けの PIX (beta) についてです.
http://www.joshbarczak.com/blog/?p=1260 DX12 や Metal API のバッファに関する考察の記事です.
http://computergraphics.stackexchange.com/questions/4422/directx-openglvulkan-concepts-mapping-chart/4434#4434 DirectX と OpenGL のコンセプトの比較についてです.
https://developer.nvidia.com/getting-vulkan-ready-vr
https://blogs.unity3d.com/jp/2016/09/29/introducing-the-vulkan-renderer-preview/ Unity 側で開発中の Vulkan API への対応に関する記事です
https://renderdoc.org/vulkan-in-30-minutes.html
https://moltengl.com/moltengl/
"The most common Vulkan mistakes" via @KostasAAA pdf : http://32ipi028l5q82yhj72224m8j.wpengine.netdna-cdn.com/wp-content/uploads/2016/05/Most-common-mistakes-in-Vulkan-apps.pdf article : http://gpuopen.com/slides-from-our-the-most-common-…
https://software.intel.com/en-us/articles/api-without-secrets-introduction-to-vulkan-preface
https://github.com/alessiot89/D3D12QuickRef/
https://developer.nvidia.com/open-source-vulkan-c-api
Digital Humans by Epic Games via @BrianKaris https://cdn2.unrealengine.com/Resources/files/GDC2016_Senua-824839771.pptx Photogrammetry and Star Wars Battlefront http://www.frostbite.com/2016/03/photogrammetry-and-star-wars-battlefront/ Lig…
NVidia Vulkan https://developer.nvidia.com/vulkan Imagination announces latest PowerVR® Graphics SDK including full support for new Vulkan™ API https://imgtec.com/news/press-release/imagination-announces-latest-powervr-graphics-sdk-includi…
http://wili.cc/research/northlight_dx12/ slide : http://wili.cc/research/northlight_dx12/GDC16_Timonen_Northlight_DX12.pptx
http://www.anandtech.com/show/10136/discussing-the-state-of-directx-12-with-microsoft-oxide-games
https://docs.google.com/spreadsheets/d/1J_HIRVlYK8iI4u6AJrCeb66L5W36UDkd9ExSCku9s_o/edit#gid=0
Khronos Vulkan https://www.khronos.org/vulkan/ Vulkan 1.0 Quick Reference Card https://www.khronos.org/files/vulkan10-reference-guide.pdf Vulkan SDK for Windows and Linux https://vulkan.lunarg.com/signin NVidia Vulkan drivers https://devel…
"OpenGL like Vulkan" https://developer.nvidia.com/opengl-vulkan "Transitioning from OpenGL to Vulkan" https://developer.nvidia.com/transitioning-opengl-vulkan Vulkan についての NVidia による技術記事
amazon COM : http://www.amazon.com/Vulkan-Programming-Guide-Official-Learning/dp/0134464540/ amazon JP : http://www.amazon.co.jp/Vulkan-Programming-Guide-Official-Learning/dp/0134464540/ ローレベルグラフィックス API の Vulkan の洋書が 2016…
https://developer.nvidia.com/vulkan-shader-resource-binding
https://developer.nvidia.com/engaging-voyage-vulkan
http://blog.imgtec.com/powervr/vulkan-scaling-to-multiple-threads
https://t.co/zsTogH6C4x
https://developer.nvidia.com/dx12-dos-and-donts
https://www.khronos.org/developers/reference-cards/