GFX_API

DirectX game development with C++ in Visual Studio via @fenbf

https://blogs.msdn.microsoft.com/vcblog/2017/04/11/directx-game-development-with-c-in-visual-studio/ Visual Studio 2017, Windows8/10, C++, DirectX11/DirectX12 といった環境でのゲーム開発に関する記事です.

I am Graphics And So Can You via @DustinHLand

https://www.fasterthan.life/blog Vulkan の記事です.

Slides of Vulkan DevU Vancouver 2017 via @Icare3D

https://www.khronos.org/developers/library/2017-vulkan-devu-vancouver グラフィックス API Vulkan のイベント「Vulkan DevU Vancouver 2017」のスライドです.

Introducing PIX on Windows (beta) @DirectX12

https://blogs.msdn.microsoft.com/pix/2017/01/17/introducing-pix-on-windows-beta/ DirectX12 向けの PIX (beta) についてです.

Let’s Close the Buffer Zoo via ‏@JoshuaBarczak

http://www.joshbarczak.com/blog/?p=1260 DX12 や Metal API のバッファに関する考察の記事です.

DirectX / OpenGL(Vulkan) concepts mapping chart via ‏@Reedbeta

http://computergraphics.stackexchange.com/questions/4422/directx-openglvulkan-concepts-mapping-chart/4434#4434 DirectX と OpenGL のコンセプトの比較についてです.

Getting Vulkan Ready For VR via @KostasAAA

https://developer.nvidia.com/getting-vulkan-ready-vr

INTRODUCING THE VULKAN RENDERER PREVIEW via @aras_p

https://blogs.unity3d.com/jp/2016/09/29/introducing-the-vulkan-renderer-preview/ Unity 側で開発中の Vulkan API への対応に関する記事です

Vulkan in 30 minutes via @kenpex

https://renderdoc.org/vulkan-in-30-minutes.html

MoltenGL via @YuriyODonnell

https://moltengl.com/moltengl/

Articles at GPU Open

"The most common Vulkan mistakes" via @KostasAAA pdf : http://32ipi028l5q82yhj72224m8j.wpengine.netdna-cdn.com/wp-content/uploads/2016/05/Most-common-mistakes-in-Vulkan-apps.pdf article : http://gpuopen.com/slides-from-our-the-most-common-…

API without Secrets: Introduction to Vulkan* Part 0: Preface via @KostasAAA

https://software.intel.com/en-us/articles/api-without-secrets-introduction-to-vulkan-preface

Direct3D 12.0 quick reference guide

https://github.com/alessiot89/D3D12QuickRef/

Open-Source Vulkan C++ API via @Icare3D

https://developer.nvidia.com/open-source-vulkan-c-api

Some slides and videos of GDC2016

Digital Humans by Epic Games via @BrianKaris https://cdn2.unrealengine.com/Resources/files/GDC2016_Senua-824839771.pptx Photogrammetry and Star Wars Battlefront http://www.frostbite.com/2016/03/photogrammetry-and-star-wars-battlefront/ Lig…

Vulkan related links at GDC2016

NVidia Vulkan https://developer.nvidia.com/vulkan Imagination announces latest PowerVR® Graphics SDK including full support for new Vulkan™ API https://imgtec.com/news/press-release/imagination-announces-latest-powervr-graphics-sdk-includi…

Developing The Northlight Engine: Lessons Learned via @KostasAAA

http://wili.cc/research/northlight_dx12/ slide : http://wili.cc/research/northlight_dx12/GDC16_Timonen_Northlight_DX12.pptx

Discussing the State of DX12 with Microsoft & Oxide Games via @danbaker

http://www.anandtech.com/show/10136/discussing-the-state-of-directx-12-with-microsoft-oxide-games

D3D11 vender hacks by MJP

https://docs.google.com/spreadsheets/d/1J_HIRVlYK8iI4u6AJrCeb66L5W36UDkd9ExSCku9s_o/edit#gid=0

Some links of Vulkan API

Khronos Vulkan https://www.khronos.org/vulkan/ Vulkan 1.0 Quick Reference Card https://www.khronos.org/files/vulkan10-reference-guide.pdf Vulkan SDK for Windows and Linux https://vulkan.lunarg.com/signin NVidia Vulkan drivers https://devel…

Vulkan articles by NVidia

"OpenGL like Vulkan" https://developer.nvidia.com/opengl-vulkan "Transitioning from OpenGL to Vulkan" https://developer.nvidia.com/transitioning-opengl-vulkan Vulkan についての NVidia による技術記事

Vulkan Programming Guide (2016/8/4)

amazon COM : http://www.amazon.com/Vulkan-Programming-Guide-Official-Learning/dp/0134464540/ amazon JP : http://www.amazon.co.jp/Vulkan-Programming-Guide-Official-Learning/dp/0134464540/ ローレベルグラフィックス API の Vulkan の洋書が 2016…

Vulkan Shader Resource Binding

https://developer.nvidia.com/vulkan-shader-resource-binding

Engaging the Voyage to Vulkan

https://developer.nvidia.com/engaging-voyage-vulkan

"Vulkan: Scaling to multiple threads"

http://blog.imgtec.com/powervr/vulkan-scaling-to-multiple-threads

Hacking GCN via OpenGL (OpenGL を使って GCN をハック )

https://t.co/zsTogH6C4x

"DX12 Do's And Don'ts" by NVidia

https://developer.nvidia.com/dx12-dos-and-donts

Resource Binding in DirectX 12

OpenGL Reference cards

https://www.khronos.org/developers/reference-cards/

Vulkan™ on Intel® Graphics at SIGGRAPH 2015