2016-04-16から1日間の記事一覧
https://software.intel.com/en-us/articles/api-without-secrets-introduction-to-vulkan-preface
http://gamasutra.com/blogs/FelipePepe/20160412/270100/The_history_of_the_Quest_Compass__its_dreadful_convenience.php
github of GPU Pro 7 https://github.com/wolfgangfengel/GPU-Pro-7 DirectX 12 light culling technique featured in GPU Pro 7 via @KostasAAA https://github.com/kevinortegren/ClusteredShadingConservative
https://kosmonautblog.wordpress.com/2016/04/10/smooth-shadows-for-geometry-dust-clouds/
http://lousodrome.net/blog/light/2016/04/09/reading-list-on-vector-implementation-updated/
http://80.lv/articles/building-the-roman-house-of-light/
http://80.lv/articles/learning-substance-painter-2/
article : https://code.facebook.com/posts/1755691291326688/introducing-facebook-surround-360-an-open-high-quality-3d-360-video-capture-system video : https://code.facebook.com/Engineering/videos/10154013275372200/
Dudbear by Nate https://sketchfab.com/models/464cab1457b44942b4a50b7a7fea77d9 SCI-FI HELMET - BLUE NEON - Jonathan BENAINOUS via @cman2k https://sketchfab.com/models/f7cdd13d870d42eca07f043d9404b220 Vintage Classical Leather Arm Chair via …
https://geofflester.wordpress.com/2016/04/10/factory-pt-4-trimming-the-flowers/
"Advanced VR Rendering Performance" via @AlexVlachos pdf : http://alex.vlachos.com/graphics/Alex_Vlachos_Advanced_VR_Rendering_Performance_GDC2016.pdf video : http://www.gdcvault.com/play/1023522/Advanced-VR-Rendering "Mixed Resolution Ren…