2016-03-19から1日間の記事一覧

Usage of specular values for PBR metallic texture workflow

PBR

Reference "Physicall based Materials in UE4" https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/PhysicallyBased/index.html 日本語 : https://docs.unrealengine.com/latest/JPN/Engine/Rendering/Materials/PhysicallyBased/index.…

how to render in VR by iq via @tuan_kuranes_rss

VR

http://www.iquilezles.org/www/articles/basicvr/basicvr.htm

Ray traced soft shadows in real time in Spellwrath

http://blog.imgtec.com/powervr-developers/ray-traced-soft-shadows-in-real-time-spellwrath

The Climb: Alps Unveiled

EVEREST VR first look

VR

Building VR in VR with Unreal Engine 4 - Early Preview

Developing The Northlight Engine: Lessons Learned via @KostasAAA

http://wili.cc/research/northlight_dx12/ slide : http://wili.cc/research/northlight_dx12/GDC16_Timonen_Northlight_DX12.pptx

Epic Games "State of Unreal" GDC 2016 Opening Session via @gamasutra

GDC 2016 Allegorithmic Substance Showreel

"GDC 2016 Presentations" by Krzysztof Narkowicz via @KostasAAA

GDC

https://knarkowicz.wordpress.com/2016/03/21/gdc-2016-presentations/ GDC2016 の資料へのリンク集です.

Amazing Uncharted 4 Pictures Show Environments and More; Naughty Dog Talks Texture Design via @DualShockers

GDC2016 での 「Uncharted 4 での Substance の利用」に関する講演のメモと写真です. http://www.dualshockers.com/2016/03/16/amazing-uncharted-4-pictures-show-environments-and-more-naughty-dog-talks-texture-design-at-gdc/