2016-04-02から1日間の記事一覧

Everything Old is New Again! via @KostasAAA

CG

http://deadvoxels.blogspot.jp/2016/03/everything-old-is-new-again.html

Tutorial of Ray Casting, Ray Tracing and Ray Marching

http://blog.ruofeidu.com/tutorial-of-ray-casting-ray-tracing-and-ray-marching/

Bidirectional Path Tracing 9 - Some images and postmortem

http://rendering-memo.blogspot.jp/2016/03/bidirectional-path-tracing-9-some.html

floats, bits, and constant expressions via @tuan_kuranes_rs

http://brnz.org/hbr/?p=1518

Synaptic

Synaptic via @stormoid https://www.shadertoy.com/view/MdG3Dd

Direct3D 12.0 quick reference guide

https://github.com/alessiot89/D3D12QuickRef/

Open-Source Vulkan C++ API via @Icare3D

https://developer.nvidia.com/open-source-vulkan-c-api

Experimentation framework for probe-based lighting via @FilmicWorlds

https://github.com/kayru/Probulator FilmicWorlds: Nice light probe compression comparison. Also a nice reference for SH, HBasis, and Spherical Gaussians

Ropes in Contraption Maker

http://gamasutra.com/blogs/KevinRyan/20160330/269195/Ropes_in_Contraption_Maker.php

fermi paradox - mercury | 60fps | Revision 2016 | 64k

http://www.pouet.net/prod.php?which=67113

BUILDING GOD-GAME SACRILEGE WITH UE4

http://80.lv/articles/building-god-game-with-ue4/

CYBERPUNK ALLEY: AAA-ENVIRONMENT WITH ACCESSIBLE TOOLS

http://80.lv/articles/cyberpunk-alley-aaa-environment-with-accessible-tools/

New CryEngine V screenshots showcase impressive visuals

http://www.tweaktown.com/news/51293/new-cryengine-screenshots-showcase-impressive-visuals/index.html

PBR Validate

https://share.allegorithmic.com/libraries/824

Advanced fresnel segmented via @housakusleeping

project page : http://eduardoroa.stuff3danimation.com/eng/2016/03/29/advanced-fresnel-segment/ forum : https://forums.unrealengine.com/showthread.php?105789-Material-Function-Advanced-Fresnel-Segmented-Free

PowerVR related links

ray tracing and high-end graphics on mobile http://blog.imgtec.com/powervr/gdc-2016-ray-tracing-graphics-mobile A look at the PowerVR graphics architecture: Deferred rendering http://blog.imgtec.com/powervr/the-dr-in-tbdr-deferred-renderin…

Virtual Reality Tips for Engineers and Developers via @tuan_kuranes_rs

VR

http://gamasutra.com/blogs/SemenFrish/20160324/268862/Virtual_Reality_Tips_for_Engineers_and_Developers.php VR 開発者向けのリスト

holoportation: virtual 3D teleportation in real-time (Microsoft Research) via @8Infinite8

VR

project page : http://research.microsoft.com/en-us/projects/holoportation/

BINDLESS TEXTURING FOR DEFERRED RENDERING AND DECALS by MJP

https://mynameismjp.wordpress.com/2016/03/25/bindless-texturing-for-deferred-rendering-and-decals/

Some slides and videos of GDC2016

Digital Humans by Epic Games via @BrianKaris https://cdn2.unrealengine.com/Resources/files/GDC2016_Senua-824839771.pptx Photogrammetry and Star Wars Battlefront http://www.frostbite.com/2016/03/photogrammetry-and-star-wars-battlefront/ Lig…

NVidia HBAO+ via @LouisBavoil

gdc2016 slide : http://developer.download.nvidia.com/gameworks/events/GDC2016/atatarinov_alpanteleev_advanced_ao.pdf Official : http://www.geforce.com/hardware/technology/hbao-plus/technology HBAO+ : https://developer.nvidia.com/sites/defa…

UNREAL ENGINE 4.11 RELEASED!

https://www.unrealengine.com/blog/unreal-engine-4-11-released