2015-09-06から1日間の記事一覧

Videocard Benchmarks @ PassMark Software

http://www.videocardbenchmark.net/high_end_gpus.html

Vulkan™ on Intel® Graphics at SIGGRAPH 2015

"Global Illumination and Path Tracing" @ Scratch Pixel

http://scratchapixel.com/lessons/3d-basic-rendering/global-illumination-path-tracing

Visual Acuity is not “What the eye can see”

CG

http://www.filmicworlds.com/2015/08/28/visual-acuity-is-not-what-the-eye-can-see/

Links for calculating sun light

Brightness and Flux Density http://www.cv.nrao.edu/course/astr534/Brightness.html How do I calculate the apparent brightness of a mirror reflecting the sun at a given distance? http://physics.stackexchange.com/questions/153870/how-do-i-cal…

Links for measuring light

"Light Measurement Handbook" by Alex Ryer http://irtel.uni-mannheim.de/lehre/seminar-psychophysik/artikel/Alex_Ryer_Light_Measurement_Handbook.pdf "Measuring Luminance with a Digital Camera" Peter D Hisocks 2014 http://www.ee.ryerson.ca/~p…

"Procedural Dungeon Generation #2"

article : https://github.com/adonaac/blog/issues/7

How "oldschool" graphics work, part 2 - Apple and Ata

About volume integration at "Physically-based & Unified Volumetric Rendering in Frostbite" SIGGRAPH 2015

"Towards Unified and Physically-Based Volumetric Lighting in Frostbite" SIGGRAPH 2015 http://advances.realtimerendering.com/s2015/index.html

A Cloud of 100,000 Illuminated Balloons Suspended Inside Covent Garden by Charles Pétillion

ART

http://www.thisiscolossal.com/2015/08/covent-garden-balloons/

Final Fantasy 15 Driving Gameplay Video Reveals Exploration Choices

http://gamerant.com/final-fantasy-15-driving-gameplay-video-125/

"Metal Gear Solid V: The Phantom Pain" @ PS4, 60 FPS

"Metal Gear Solid V: The Phantom Pain Graphics & Performance Guide" by NVidia

http://www.geforce.com/whats-new/guides/metal-gear-solid-v-the-phantom-pain-graphics-and-performance-guide