GPU_ARCH

tiled deferred rasterization via @kenpex

https://c0de517e.blogspot.jp/2017/08/tiled-hardware-speculations.html タイルベースドなラスタライゼーションに関する記事です.

NVIDIA TITAN Xp via @nvidia

https://www.nvidia.com/en-us/geforce/products/10series/titan-xp/ NVIDIA の新しいグラフィックスカード TITAN Xp です. 3840 NVIDIA CUDA cores, 1.6 GHz, 12 TFLOP, $ 1,200

Imagination Announces PowerVR Furian GPU Architecture: The Next Generation of PowerVR

http://www.anandtech.com/show/11186/imagination-announces-powervr-furian-gpu-architecture Imagination Technologies の GPU PowerVR シリーズの次のアーキテクチャ Furian についての記事です.

ARM Mali Application Developer Best Practices via @KostasAAA

https://static.docs.arm.com/100019/0100/arm_mali_application_developer_best_practices_developer_guide_100019_0100_00_en2.pdf ARM 社のモバイル向け GPU Mali のアプリ開発者向けのベストプラクティスです.

NVIDIA Announces the GeForce GTX 1080 Ti Graphics Card at $699 via ‏ @aras_p

https://www.techpowerup.com/231115/nvidia-announces-the-geforce-gtx-1080-ti-graphics-card-at-usd-699 NVidia が 「GeForce GTX 1080 Ti」を発表しました. タイルドキャッシングという仕組みで, ポストトランスフォーム済みのジオメトリや ラスタライズ…

Geometry processing gets more flexible via @Reedbeta

http://techreport.com/review/31224/the-curtain-comes-up-on-amd-vega-architecture/2 AMD 社の GPU の VEGA アーキテクチャの プリミティブシェーダに関する記事です.

GPU graphs via @g_truc (https://twitter.com/g_truc)

We are getting close to only 2/3 or OpenGL ES 3+ devices! 10 years of GPU memory bandwidth

Tile-based Rasterization in Nvidia GPUs with David Kanter of Real World Tech via @KostasAAA

WARP TRACE FOR PC via @wadetb

http://wadeb.com/blog/blog/warp-trace-for-pc/

WARP TRACE FOR PC

http://wadeb.com/blog/blog/warp-trace-for-pc/

Delta Color Compression Overview via @KostasAAA

http://gpuopen.com/dcc-overview/

Tiling positive or how Vulkan maps to PowerVR GPUs via @hackernewsbot

article: http://blog.imgtec.com/powervr/tiling-positive-or-how-vulkan-maps-to-powervr-gpus

Simulating Shader Execution for GCN

http://www.joshbarczak.com/blog/?p=823

Videocard Benchmarks @ PassMark Software

http://www.videocardbenchmark.net/high_end_gpus.html

"3D Optimization for Intel Graphics Gen9"

http://portfolio.punkuser.net/3d_optimization_for_intel_graphics_gen9_idf2015.pptx

PowerVR GR6500: ray tracing is the future… and the future is now

http://blog.imgtec.com/powervr-developers/powervr-gr6500-ray-tracing

A look at the PowerVR graphics architecture: Tile-based rendering (PowerVR のタイルベースレンダリングの説明の記事)

http://blog.imgtec.com/powervr/a-look-at-the-powervr-graphics-architecture-tile-based-rendering

Maxwell GM204 OpenGL extensions (Maxwell 向けの OpenGL 拡張)

http://blog.icare3d.org/2014/09/maxwell-gm204-opengl-extensions.html

"Rasterization: A Practical Implementation"(ラスタライゼーションに関する記事)

http://www.scratchapixel.com/lessons/3d-basic-rendering/rasterization-practical-implementation

Life of Triangle : Graphics Pipeline (グラフィックパイプラインの説明)

http://pixeljetstream.blogspot.de/2015/02/life-of-triangle-nvidias-logical.html

NVIDIA Tegra X1

NVIDIA Tegra X1 Preview & Architecture Analysis http://www.anandtech.com/show/8811/nvidia-tegra-x1-preview Live: NVIDIA’s CES Press Event http://blogs.nvidia.com/blog/2015/01/04/live-nvidia-ces/

Early stories of shading on graphics hardware

http://gaim.umbc.edu/2014/09/12/gh-shading/

An Introduction to semiconductor physics technology and industry

http://www.anandtech.com/print/8223/an-introduction-to-semiconductor-physics-technology-and-industry

GTX 980/970 by TIMOTHY LOTTES

http://timothylottes.blogspot.jp/2014/09/gtx-980970.html

NVIDIA GeForce GTX 980, GTX 970, GTX 980M and GTX 970M 3DMark performance

http://videocardz.com/52166/nvidia-geforce-gtx-980-gtx-970-gtx-980m-gtx-970m-3dmark-performance Japanese memo NVIDIA GeForce GTX 980, GTX 970, GTX 980M, GTX 970M の 3DMark でのベンチマークらしいです. NVidia GeForce GTX 9XXM を搭載した Macb…

Render Hell 1.1 by Simon

http://simonschreibt.de/gat/renderhell/ Memo in Japanese GPU のレンダリングの仕組みのわかりやすい解説です.

The Compute Architecture of Intel® Processor Graphics Gen7.5

https://software.intel.com/sites/default/files/managed/4f/e0/Compute_Architecture_of_Intel_Processor_Graphics_Gen7dot5_Aug4_2014.pdf

Videocard Benchmarks by PassMark Software

http://www.videocardbenchmark.net/high_end_gpus.html

"The complete guide to PowerVR Rogue GPUs"

http://blog.imgtec.com/powervr/the-complete-guide-to-powervr-rogue-gpus-specifications-features-api-support

NVidia/AMD graphics chips roadmap 2014

http://www.3dcenter.org/news/nvidias-gm200-chip-erstmals-gesichtet