2015-07-19から1日間の記事一覧

Screen Space Ray Tracing @ Casual Effects

web : http://casual-effects.blogspot.co.uk/2014/08/screen-space-ray-tracing.html

Josh Lynch Substance Designer Sketchbook

http://www.polycount.com/forum/showthread.php?t=145615&page=7

mattdesl/graphics-resources ( グラフィックスのリンク集 )

https://github.com/mattdesl/graphics-resources

How Is the NDF Really Defined?

PBR

web : http://www.reedbeta.com/blog/2013/07/31/hows-the-ndf-really-defined/ reference "Microfacet Models for Refraction through Rough Surfaces" : http://www.cs.cornell.edu/~srm/publications/EGSR07-btdf.html

image imperfections and Film Grain post process FX

web : http://devlog-martinsh.blogspot.ca/2013/05/image-imperfections-and-film-grain-post.html

GLSL Cubic Lens Distortion

PBR

web : http://devlog-martinsh.blogspot.ca/2011/10/glsl-cubic-lens-distortion.html

Terrain demo at WebGL

web : http://www.zephyrosanemos.com/ demo : http://www.zephyrosanemos.com/windstorm/current/live-demo.html

Jedi With a GoPro

CG

PowerVR GR6500: ray tracing is the future… and the future is now

http://blog.imgtec.com/powervr-developers/powervr-gr6500-ray-tracing

Speed Level Design - Winter Scene - Unreal Engine

Grand Theft Auto V ENB 0.275 + Reshade 0.19.2 + Timecyc

web : http://enbseries.enbdev.com/forum/viewtopic.php?f=14&t=3912&start=350

Mario and Sonic The Hedgehog @ UE4 Kite Demo

SCREEN SPACE GLOSSY REFLECTIONS

http://roar11.com/2015/07/screen-space-glossy-reflections/

Distance Field Flow Map

forum 簡易メモ UE4 の下の 2 つのノードを使います. DistanceFieldGradient ディスタンスフィールドの勾配 DistanceToNearestSurface ディスタンスフィールドに一番近い箇所 下図はフローマップに DistanceFieldGradient (ディスタンスフィールドの勾配)を…

The Vanishing of Ethan Carter ; PC (UE3) vs. PS4 (UE4) graphics comparsion