2014-10-25から1日間の記事一覧

C# for Unreal Engine 4

http://mono-ue.github.io/ http://tirania.org/blog/archive/2014/Oct-23.html

Scratch-a-pixel and more

http://raytracey.blogspot.jp/2014/10/scratch-pixel-and-more.html

"Efficient antialiasing on Intel HD graphics" Alexander Reshetov. SIGGRAPH2012

http://visual-computing.intel-research.net/publications/papers/2012/saasig/saa.pdf

Early stories of shading on graphics hardware

http://gaim.umbc.edu/2014/09/12/gh-shading/

Advanced Screenspace Antialiasing

http://twvideo01.ubm-us.net/o1/vault/gdceurope2010/slides/A_Schober_Advanced_Screenspace_Antialiasing.pdf

Tone Mapping High Dynamic Range Videos using Wavelets

CG

http://graphics.pixar.com/library/ToneMappingVideoUsingWavelets/

"Rendering Fields of Grass using DirectX11 in GRID Autosport"

http://blog.codemasters.com/wp-content/uploads/2014/10/Rendering-Fields-of-Grass-using-DirectX11-in-GRID-Autosport.pdf

BUILDING YOUR OWN ENGINE, PART 1 – GETTING READY FOR THE NEXT GENERATION

http://www.makinggames.biz/features/building-your-own-engine-part-1-getting-ready-for-the-next-generation,6305.html

CppCon 2014: Nicolas Fleury "C++ in Huge AAA Games"

slides: https://github.com/CppCon/CppCon2014/tree/master/Presentations/C%2B%2B%20in%20Huge%20AAA%20Games