2016-07-26から1日間の記事一覧

CEDEC 2016 で気になっているセッションの個人メモ

この記事について 今年も CEDEC 2016 は 3 日間, プライベートで参加する予定です. 下では少しでも気になったセッションを取り上げています. 順序については結構適当です.

Lots Of Destiny Devs Have Left Bungie Recently To Make Indie Games

JOB

http://kotaku.com/a-ton-of-destiny-devs-have-left-bungie-recently-to-make-1784402854

WARP TRACE FOR PC

http://wadeb.com/blog/blog/warp-trace-for-pc/

Volumetric Rendering: Signed Distance Functions via @AlanZucconi

http://www.alanzucconi.com/2016/07/01/signed-distance-functions/

Mipmapping, Part 1/2

Part1 : http://www.number-none.com/product/Mipmapping,%20Part%201/index.html Part2 : http://www.number-none.com/product/Mipmapping,%20Part%202/index.html

Autodesk Presents Tools at SIGGRAPH

http://80.lv/articles/autodesk-presents-tools-at-siggraph/

The Vanishing of Milliseconds: Optimizing the UE4 renderer for Ethan Carter VR

VR

http://www.gamasutra.com/blogs/LeszekGodlewski/20160721/272886/The_Vanishing_of_Milliseconds_Optimizing_the_UE4_renderer_for_Ethan_Carter_VR.php

Tech Interview: Gears of War 4

http://www.eurogamer.net/articles/digitalfoundry-2016-gears-of-war-4-tech-interview

Deferred+: Next-Gen Culling and Rendering for Dawn Engine

https://community.eidosmontreal.com/blogs/next-gen-dawn-engine

Unity 5.4

UNITY 5.4 IS OUT – HERE’S WHAT’S IN IT http://blogs.unity3d.com/2016/07/28/unity-5-4-is-out-heres-whats-in-it/ 日本語 : http://blogs.unity3d.com/jp/2016/07/28/unity-5-4-is-out-heres-whats-in-it/

Physically Based Shading in Theory and Practice ati SIGGRAPH 2016 via @SoufianeKHIAT 講演の動画 Slides Some slides are starting to appear. 「シーグラフ2016 の物理ベースシェーディング」のいくつかのスライドが公開され始めています. http://blog…

Physically Based Shading in Theory and Practice ati SIGGRAPH 201