Physically Based Shading in Theory and Practice ati SIGGRAPH 2016 via @SoufianeKHIAT

  • 講演の動画

Slides

References

Brain and Brawn via @ymt3d

  • Talks highlighting the architecture and animation, and the core graphics technologies used to render and light the seamless, dynamic world of the upcoming title Final Fantasy XV.


SIGGRAPH 2016 Course: Frequency Analysis of Light Transport via @_Laurent

Open Problems in Real-Time Rendering

The Quest for the Ray Tracing API