2015-09-12から1日間の記事一覧

The Cloud VR @ CryEngine

http://www.cryengine.com/community/viewtopic.php?f=309&t=132180

Fast ISPC Texture Compressor

https://github.com/GameTechDev/ISPCTextureCompressor

Simulating Shader Execution for GCN

http://www.joshbarczak.com/blog/?p=823

"Memory Optimization" Christer Ericson. GDC2003

http://realtimecollisiondetection.net/pubs/GDC03_Ericson_Memory_Optimization.ppt

Plants - the Supporting Actors

http://gamasutra.com/blogs/DaveBeck/20150901/252630/Plants__the_Supporting_Actors.php

How many frames per second can the human eye see? ( 人の目と FPS の話 )

CG

How many frames per second can the human eye see? http://100fps.com/how_many_frames_can_humans_see.htm Human Eye Frames Per Second http://amo.net/nt/02-21-01fps.html

Volumetric Decal tests @ Unreal Engine 4.9

https://forums.unrealengine.com/showthread.php?83681-Volumetric-Decal-tests

ShaderFrog : WebGL Shader Editor and Composer

http://shaderfrog.com/home

Game Of Thrones - Season 5 - VFX Breakdown

CG

https://vimeo.com/137892682

Unity 3D: Batching independently moving GameObjects into a single mesh to reduce draw calls.

http://gamasutra.com/blogs/BillBorman/20150910/253274/Unity_3D_Batching_independently_moving_GameObjects_into_a_single_mesh_to_reduce_draw_calls.php

Disney animator draws in VR using ex-Double Fine engineers' app

VR

vimeo : https://vimeo.com/138790270 article : http://www.gamasutra.com/view/news/253479/Video_Disney_animator_draws_in_VR_using_exDouble_Fine_engineers_app.php

Slide of developing "The Blacksmith" and "Butterfly Effect" demos at Unity

http://www.slideshare.net/RenaldasZioma/cg-event2015-the-blacksmith-co-bridging-the-gap-between-realtime-and-offline-cg

7,600 Infinity Blade assets now free for UE4 developers

http://www.develop-online.net/news/7-600-infinity-blade-assets-now-free-for-ue4-developers/0211153

Playing marble

Playing marble https://www.shadertoy.com/view/MtX3Ws

Procedural Interiors shader

http://vill.ee/av/

Technology & Making of "Metal Gear Solid 5" at CGWorld 2015/10

CGWORLD : https://www.wgn.co.jp/store/dat/4206/ この号はとても良い内容なので, 購入をおすすめします !! ※ Metal Gear Solid 5 については PS4 版を自宅でプレイしています. ゲーム自体もかなり面白いですし, ライティングが自然でまたアセットのクオリ…

Temporal Reprojection and Scalable Ambient Obscurance by bitsquid

AO

article : http://bitsquid.blogspot.se/2015/09/temporal-reprojection-and-sao.html Scalable Ambient Obscurance : http://graphics.cs.williams.edu/papers/SAOHPG12/