2015-09-12から1日間の記事一覧
http://www.cryengine.com/community/viewtopic.php?f=309&t=132180
https://github.com/GameTechDev/ISPCTextureCompressor
http://www.joshbarczak.com/blog/?p=823
http://realtimecollisiondetection.net/pubs/GDC03_Ericson_Memory_Optimization.ppt
http://gamasutra.com/blogs/DaveBeck/20150901/252630/Plants__the_Supporting_Actors.php
How many frames per second can the human eye see? http://100fps.com/how_many_frames_can_humans_see.htm Human Eye Frames Per Second http://amo.net/nt/02-21-01fps.html
https://forums.unrealengine.com/showthread.php?83681-Volumetric-Decal-tests
http://shaderfrog.com/home
https://vimeo.com/137892682
http://gamasutra.com/blogs/BillBorman/20150910/253274/Unity_3D_Batching_independently_moving_GameObjects_into_a_single_mesh_to_reduce_draw_calls.php
vimeo : https://vimeo.com/138790270 article : http://www.gamasutra.com/view/news/253479/Video_Disney_animator_draws_in_VR_using_exDouble_Fine_engineers_app.php
http://www.slideshare.net/RenaldasZioma/cg-event2015-the-blacksmith-co-bridging-the-gap-between-realtime-and-offline-cg
http://www.develop-online.net/news/7-600-infinity-blade-assets-now-free-for-ue4-developers/0211153
Playing marble https://www.shadertoy.com/view/MtX3Ws
http://vill.ee/av/
CGWORLD : https://www.wgn.co.jp/store/dat/4206/ この号はとても良い内容なので, 購入をおすすめします !! ※ Metal Gear Solid 5 については PS4 版を自宅でプレイしています. ゲーム自体もかなり面白いですし, ライティングが自然でまたアセットのクオリ…
article : http://bitsquid.blogspot.se/2015/09/temporal-reprojection-and-sao.html Scalable Ambient Obscurance : http://graphics.cs.williams.edu/papers/SAOHPG12/