DCC_TOOLS

A QUICK TUTORIAL ABOUT THE FBX ASCII FORMAT via @KimKulling

https://banexdevblog.wordpress.com/2014/06/23/a-quick-tutorial-about-the-fbx-ascii-format/ FBX のアスキーフォーマットについての記事です.

INTRODUCING TOOLBAG 3 via @marmosetco

https://www.marmoset.co/toolbag/ vimeo : https://vimeo.com/185022282 Marmoset Toolbag 3 がリリースされました.

Normal map online @c_pruett

http://cpetry.github.io/NormalMap-Online/

Artomatix announces automatic texture generation tool Materialize

article : http://www.develop-online.net/news/artomatix-announces-automatic-texture-generation-tool-materialize/0218140

Quixel SUITE 2.1.4 - SpaceX Inspired Environment via @Disting

article : http://polycount.com/discussion/166599/ue4-near-future-space-station

AUTOMODELLER PRO: CHANGING THE WAY YOU PAINT SCENES

AutoModeller : 下図のようなポリゴンの表面に対して, (テクスチャのような感じで)他のメッシュを塗れるツール. article : http://80.lv/articles/automodeller-pro-changing-the-way-you-paint-scenes/ Official : http://www.automodeller.com/feature-lis…

Which way is up ? (上向きに対する違い)

Fast ISPC Texture Compressor

https://github.com/GameTechDev/ISPCTextureCompressor

UVAtlas is now available on CodePlex

http://blogs.msdn.com/b/chuckw/archive/2014/11/14/uvatlas-return-of-the-isochart.aspx

Lys : Library for generating Radiance/Irradiance/Specular textures by GPU

https://www.knaldtech.com/lys-open-beta/ Japanease memo パノラマ画像、スフィアマップ、キューブマップから Radiance/Irradiance/Specular テクスチャを GPU で高速に作るライブラリとのことです.

Normal Map Online

http://cpetry.github.io/NormalMap-Online/

"GIMP normalmap plugin"

https://code.google.com/p/gimp-normalmap/