2015-09-26から1日間の記事一覧
概要 "Moving FrostBite to PBR" という SIGGRAPH 2014 の資料をつらつらと読んでいて, ちょっと面白いなぁと思った部分のメモです. 下図のように視点 V がすれすれ角(grazing angle)ぎみになったりラフネスが粗くなると, N・L や G 項の影響でローブの主方…
http://conorstokes.github.io/optimization/2015/09/19/horizontal-sse-stable-sort-indice-generation/
http://www.lab4games.net/zz85/blog/2015/09/20/emscripten-experience-part-ii-optimizing-the-glsl-optimizer/
http://www.slideshare.net/NaToshaBard/how-we-make-unity
https://developer.nvidia.com/dx12-dos-and-donts
https://www.khronos.org/developers/reference-cards/
http://lousodrome.net/blog/light/2015/09/21/series-of-articles-on-noise-generation/
Submergred https://www.shadertoy.com/view/Xsf3RB
github : https://github.com/wolfgangfengel/GPU-Pro-6
https://vimeo.com/136502763
https://www.unrealengine.com/blog/introducing-bullet-train-new-vr-experience
Part1 : http://steamcommunity.com/games/250820/announcements/detail/117448248511524033 Part2 : http://steamcommunity.com/games/250820/announcements/detail/117448248511523471 Part3 : http://steamcommunity.com/games/250820/announcements/deta…