2016-07-03から1日間の記事一覧

Cheap Energy Conversations for game PBS

この記事について ゲーム向けの PBS で軽めの処理でなんとなくのエネルギー保存をする方法の事例です. The Order 1886 http://blog.selfshadow.com/publications/s2013-shading-course/ // "Crafting a Next-Gen Material Pipeline for The Order: 1886" SIG…

Normal map online @c_pruett

http://cpetry.github.io/NormalMap-Online/

A simple/fast stacking box layout library. via @bkaradzic

CG

https://github.com/randrew/layout#layout

@tiltbrush sketch to @KeyShot3D via @coliewertz

ART

The Importance of Terminology and sRGB Uncertainty - Notes via @BartWronsk

CG

http://www.slideshare.net/thomasmansencal/the-importance-of-terminology-and-srgb-uncertainty-notes

Updated Sponza with compressed textures and San Miguel with better geometry via @CasualEffects

CG

http://graphics.cs.williams.edu/data/meshes.xml

Rendering and Post-Processing Pipeline of Bound via @JanKleszczynski

https://dl.dropboxusercontent.com/u/40373188/Rendering%20and%20Post-Processing%20Pipeline%20of%20Bound.pdf

SmearEffect for Unity

twitter : https://twitter.com/chriswade__/status/748050910417387520 cjacobwade/HelpfulScripts/SmearEffect via @chriswade__ https://github.com/cjacobwade/HelpfulScripts/tree/master/SmearEffect

PROJECT HIGHRISE – ARCHITECT’S NOTES FOR JUNE 30, 2016 via @somasim_games

http://www.somasim.com/blog/2016/06/project-highrise-architects-notes-for-june-30-2106/ 1000 体の NPC が 60 FPS が動くデモ

Making Things Grow via @HenrikMowatt

http://henchmangoon.tumblr.com/post/146750894608/making-things-grow

HOW TO BUILD OXFORD LIBRARY IN UE4? via @nvidiadeveloper

article : http://80.lv/articles/aiko-shinohara-interview-library-scene/

Two Minute Papers - Procedural Yarn Models for Cloth Rendering via @karoly_zsolnai

CG

1million particles in deferred lighting via @tuan_kuranes_rs

VFX

article : http://www.simppa.fi/blog/the-new-particle/

RIGID BODY FRACTURING WITH STEVEN KNIPPING via @EightyLevel

http://80.lv/articles/rigid-body-fracturing-with-steven-knipping/

Akinori Goto at Spiral Independent Creators Festival 2016 via @Colossal

ART

article : http://www.thisiscolossal.com/2016/06/a-fascinating-3d-printed-light-based-zoetrope-by-akinori-goto/

Deferred rendering in Dying Light via @TimothyLottes

http://www.slideshare.net/maciejjamrozik/deferred-rendering-in-dying-light ダイングライトでのディファードレンダリングについて

Ambiguous Cylinder Illusion via @alteredq

http://alteredqualia.com/xg/examples/squircle.html

Ambiguous Cylinder Illusion

ART

Andrew Hamilton - DICE - Star Wars: Battlefront - Level Construction Kits via @Froyok

https://vimeo.com/172293963 スターウォーズバトルフロントでのマップエディタについて