GPU_ARCH

"ARM’s Mali Midgard Architecture Explored"

http://www.anandtech.com/show/8234/arms-mali-midgard-architecture-explored

How bad are small triangles on GPU and why?

http://www.g-truc.net/post-0662.html#menu

NVidia GPU Technology Conferece Japan 2014

情報 URL : http://www.gputechconf.jp/page/home.html 日時: 2014/7/16(水), 10:00-18:00 場所: 東京ミッドタウンホール&カンファレンス 事前登録が必要, 無料.

PowerVR Rogue USC

http://blog.imgtec.com/powervr/graphics-cores-trying-compare-apples-apples

"PowerVR Insider Presentations" @ GDC2014

http://www.imgtec.com/powervr/insider/powervr_presentations/

"GCN EXECUTION PATTERNS IN FULL SCREEN PASSES"

http://michaldrobot.com/2014/04/01/gcn-execution-patterns-in-full-screen-passes/

Sea Islands Series Instruction Set Architecture

http://developer.amd.com/wordpress/media/2013/07/AMD_Sea_Islands_Instruction_Set_Architecture.pdf

GCN – TWO WAYS OF LATENCY HIDING AND WAVE OCCUPANCY

http://bartwronski.com/2014/03/27/gcn-two-ways-of-latency-hiding-and-wave-occupancy/

PowerVR GR6500 : GPU for ray tracing, graphics and compute @ GDC2014

http://blog.imgtec.com/powervr-developers/powervr-gr6500-ray-tracing http://gamasutra.com/blogs/AlexandruVoica/20140318/213148/Practical_techniques_for_ray_tracing_in_games.php?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Gam…

Some links of GPU branches

"Real-Time Rendering Architectures" Mike Houston, AMD. SIGGRAPH 2011 http://bps11.idav.ucdavis.edu/talks/04-realTimeRenderingArchitecture-BPS2011-houston.pdf A Digression on Divergence @ Tangent Vector http://tangentvector.wordpress.com/20…

A trip through the Graphics Pipeline 2011: Index @ Fabian “ryg” Giesen

A trip through the Graphics Pipeline 2011: Index @ Fabian “ryg” Giesen http://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/