2014-03-19から1日間の記事一覧

Ryse nominated for top audio awards

http://crytek.com/blog/ryse-nominated-for-top-audio-awards

How to be a sane programmer

http://www.nicholascloud.com/2014/03/how-to-be-a-sane-programmer/

The Problem With Photorealism @ Erik McClure

http://blackhole12.blogspot.com.tr/2014/03/the-problem-with-photorealism.html

An Introduction to x86_64 Assembly Language

CPU

http://hackeradam17.com/2014/03/18/an-introduction-to-x86_64-assembly-language/

The Art of Shadow of the Colossus : Gameplay and Story @ Gamasutra

ART

Part1: http://www.gamasutra.com/blogs/FredericFourcade/20140312/212922/The_Art_of_Shadow_of_the_Colossus_16_Introduction.php Part2: http://www.gamasutra.com/blogs/FredericFourcade/20140316/213261/

On Vector Math Libraries @ Nathan Reed

http://www.reedbeta.com/blog/2013/12/28/on-vector-math-libraries/

Remember ME FX Breakdown

http://vimeo.com/69054858

Unreal Engine 4 Blueprints in Solus

Quixel SUITE

Quixel : http://dev.quixel.se/

Umbra readies visibility tool for VR revolution

http://www.develop-online.net/news/umbra-readies-visibility-tool-for-vr-revolution/0190518

Project Morpheus, a virtual reality headset for PS4

http://www.polygon.com/2014/3/18/5524058/playstation-vr-ps4-virtual-reality http://arstechnica.com/gaming/2014/03/sony-reveals-virtual-reality-headset-plans-at-gdc-panel/

Autodesk reveals 2015 updates to animation and Gameware tool suites @ Develop

http://www.develop-online.net/news/autodesk-reveals-2015-updates-to-animation-and-gameware-tool-suites/0190619 (In Japanese) : http://www.4gamer.net/games/251/G025140/20140321003/ Memo in Japanese GDC2014 で発表があった Autodesk Gameware 2…

PowerVR GR6500 : GPU for ray tracing, graphics and compute @ GDC2014

http://blog.imgtec.com/powervr-developers/powervr-gr6500-ray-tracing http://gamasutra.com/blogs/AlexandruVoica/20140318/213148/Practical_techniques_for_ray_tracing_in_games.php?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Gam…

"Physically Based Shading in Unity" Aras Pranckevičius. GDC2014

"slides" "notes" Contents Physically Based Shading as Standard Shader in Unity5 Deferred Shading Reflection Probe, Cubemaps, HDR

Unity 5 Feature Preview @ GDC2014

http://unity3d.com/5 http://www.marketwired.com/press-release/Unity-5-Announced-at-GDC-2014-Pre-Order-Begins-1889975.htm (In Japanese) : http://www.4gamer.net/games/210/G021014/20140320101/ Memo in Japanese GDC2014 で発表があった Unity5 に…