2014-06-26から1日間の記事一覧

"Autodesk riding Shotgun"

http://www.fxguide.com/featured/autodesk-riding-shotgun/

"A Practical Guide to Polygon Mesh Repairing"

CG

https://www.graphics.rwth-aachen.de/media/papers/eg2012_tutorial_meshrepair_021.pdf

SIGGRAPH 2014 Cources

"Physically Based Shading in Theory and Practice" http://s2014.siggraph.org/attendees/courses/events/physically-based-shading-theory-and-practice "Advances in Real-Time Rendering in Games, Part I" http://s2014.siggraph.org/attendees/course…

How bad are small triangles on GPU and why?

http://www.g-truc.net/post-0662.html#menu

"Oh envmap lighting, how do we get you wrong? Let me count the ways..."

PBR

http://c0de517e.blogspot.jp/2014/06/oh-envmap-lighting-how-do-we-get-you.html Memo in Japanese IBL のお話.

A BRDF analysis library

PBR

http://alta.gforge.inria.fr/

"Unreal Engine 4 Rivalry Demo" @ Google I/O 2014

Tegra K1, Google's AEP (Android Extension Pack) extensions for OpenGL ES 3.1. Original content was built for high-end PC and the DirectX 11 graphics API. And ported to mobile in less than three weeks.