2014-04-16から1日間の記事一覧

"3D model of Switzerland" via @RemiBovard

http://data.deltaecho.net/switzerland-3d/

PowerVR Rogue USC

http://blog.imgtec.com/powervr/graphics-cores-trying-compare-apples-apples

Why use WebGL for Graphics Research?

http://www.realtimerendering.com/blog/why-use-webgl-for-graphics-research/ Memo in Japanese 何故, 研究のデモ用に WebGL を使うか? のブログ記事です.

Test PBR shader code for BRDF explorer

DIY

Warning : This code is not optimized. analytic //---------------------------------------------------------------------------------------------------- // PBR test shader by hanecci // // This software is released under the Unlicense. ( http…

"Specular BRDF Reference" by GraphicsRants

PBR

http://graphicrants.blogspot.jp/2013/08/specular-brdf-reference.html Memo in Japanese 物理ベースなスペキュラシェーディング用の式の一覧です.

"DONTNOD Physically based rendering chart for Unreal Engine 4"

PBR

http://seblagarde.wordpress.com/2014/04/14/dontnod-physically-based-rendering-chart-for-unreal-engine-4/ DONTNOD PBR chart for Unreal Engine 4 old DONTNOD PBR chart for Unreal Engine 3 Memo in Japanese Rememeber Me の開発会社の DONTNOD に…