2014-04-16から1日間の記事一覧
http://data.deltaecho.net/switzerland-3d/
http://blog.imgtec.com/powervr/graphics-cores-trying-compare-apples-apples
http://www.realtimerendering.com/blog/why-use-webgl-for-graphics-research/ Memo in Japanese 何故, 研究のデモ用に WebGL を使うか? のブログ記事です.
Warning : This code is not optimized. analytic //---------------------------------------------------------------------------------------------------- // PBR test shader by hanecci // // This software is released under the Unlicense. ( http…
http://graphicrants.blogspot.jp/2013/08/specular-brdf-reference.html Memo in Japanese 物理ベースなスペキュラシェーディング用の式の一覧です.
http://seblagarde.wordpress.com/2014/04/14/dontnod-physically-based-rendering-chart-for-unreal-engine-4/ DONTNOD PBR chart for Unreal Engine 4 old DONTNOD PBR chart for Unreal Engine 3 Memo in Japanese Rememeber Me の開発会社の DONTNOD に…