2016-08-14から1日間の記事一覧

Mixed Mode Fixes and Lighting window preview 1 - Try it! via @aras_p

http://forum.unity3d.com/threads/mixed-mode-fixes-and-lighting-window-preview-1-try-it.424991/

Understanding The Discrete Fourier Transform via @KostasAAA

http://blog.demofox.org/2016/08/11/understanding-the-discrete-fourier-transform/

Vulkan in 30 minutes via @kenpex

https://renderdoc.org/vulkan-in-30-minutes.html

Rendering a Game for HDR Display via @nvidiadeveloper

https://developer.nvidia.com/rendering-game-hdr-display

Icosahedron twist

Icosahedron twist via @tdhooper https://www.shadertoy.com/view/Mtc3RX

Realtime global illumination (part 2) via @rasmusbarr

GI

http://rasmusbarr.github.io/blog/realtimegi-pt2.html

Cataclysm: a FLIP Solver with GPU Particles via @GPUComputing

https://developer.nvidia.com/cataclysm-flip-solver-gpu-particles

HLSL Shader Model 6.0

https://msdn.microsoft.com/en-us/library/windows/desktop/mt733232(v=vs.85).aspx

readings on physically based rendering via @KostasAAA

PBR

https://interplayoflight.wordpress.com/2013/12/30/readings-on-physically-based-rendering/

Tech Analysis: No Man's Sky

http://www.eurogamer.net/articles/digitalfoundry-2016-no-mans-sky-tech-analysis 2016/08/14 : はてなダイアリーで Youtube 動画が掲載できない不具合が発生しているみたいなので(汗), 上の動画は正常に表示されないことがあります. ※ 8/12 はてなダイア…

Activision @ Siggraph 2016 via @kenpex

http://c0de517e.blogspot.jp/2016/08/activision-siggraph-2016.html