2016-02-14から1日間の記事一覧

sRGB values of X-Rite color checker passport

カラーチェッカーパスポートの sRGB の値のメモ Reference X-Rite http://xritephoto.com/ph_product_overview.aspx?ID=824&Action=Support&SupportID=5159 NationalPhoto http://www.nationalphoto.co.jp/2F/x_rite_sheets.htm http://www.nationalphoto.co…

ACES(Academy Color Encoding System) Developer Resources

github : https://github.com/ampas/aces-dev color transformation README : https://github.com/ampas/aces-dev/blob/master/transforms/ctl/README-MATRIX.md Unreal Engine 4.8 Release Notes : https://docs.unrealengine.com/latest/INT/Support/Build…

Vulkan articles by NVidia

"OpenGL like Vulkan" https://developer.nvidia.com/opengl-vulkan "Transitioning from OpenGL to Vulkan" https://developer.nvidia.com/transitioning-opengl-vulkan Vulkan についての NVidia による技術記事

Where the river goes, Fovea detector

Where the River Goes https://www.shadertoy.com/view/Xl2XRW Fovea detector https://www.shadertoy.com/view/4dsXzM Gamma and perceived color https://www.shadertoy.com/view/llS3zm

Diablo 3 – Wings of Angels

article : http://simonschreibt.de/gat/diablo-3-wings-of-angels/ Diablo3 でのキャラクターの羽のエフェクトについて

Two Minute Papers - Biophysical Skin Aging Simulations

CG

"Advanced VR Rendering" GDC 2015

http://media.steampowered.com/apps/valve/2015/Alex_Vlachos_Advanced_VR_Rendering_GDC2015.pdf Outline VR at Valve Methods for Stereo Rendering Timing: Scheduling, Prediction, VSync, GPU Bubbles Specular Aliasing & Anisotropic Lighting Misce…

Physically Based Rendering, Third Edition via @rootx

Amazon com : http://www.amazon.com/Physically-Based-Rendering-Third-Implementation/dp/0128006455/ Amazon JP : http://www.amazon.co.jp/gp/product/0128006455 PBR 本(第 3 版)が 2016/7/15 に発売予定です.