2016-02-14 "Advanced VR Rendering" GDC 2015 GAME_GFX VR http://media.steampowered.com/apps/valve/2015/Alex_Vlachos_Advanced_VR_Rendering_GDC2015.pdf Outline VR at Valve Methods for Stereo Rendering Timing: Scheduling, Prediction, VSync, GPU Bubbles Specular Aliasing & Anisotropic Lighting Miscellaneous VR Rendering Topics (Hemi-octahedron encoding for Normal Map)