2015-11-01から1日間の記事一覧

Understanding the Flow Channel in Game Design

http://www.gamasutra.com/blogs/ShakiraReidThomas/20151005/255196/Understanding_the_Flow_Channel_in_Game_Design.php

Alastair Gray

ART

http://alastairbgray.tumblr.com/

Cat demo at UE4

http://hk-devblog.com/2015/10/24/its-alive-2/

Earth demo at UE4

http://polycount.com/discussion/comment/2380048/#Comment_2380048

Vertex Shader Art

http://www.vertexshaderart.com/

X:Rebirth – Geometric Lensflares

http://simonschreibt.de/gat/xrebirth-geometric-lensflares/

Granite for UE4 : texture streaming and texture compression middleware

https://www.unrealengine.com/blog/two-thousand-gigapixels-of-textures-anyone

Custom Lightmapping in Unity

CG GI

http://forums.tigsource.com/index.php?topic=40832.msg1185709#msg1185709

"Resolution vs Super-Sampling vs Motion" Timothy Lottes

article : http://timothylottes.blogspot.jp/2015/10/resolution-vs-super-sampling-vs-motion.html shadertoy : https://www.shadertoy.com/view/MtBXWw

Two Minute Papers

[GAME_GFX] "Detroit: Become Human", "Hellblade"

"Detroit: Become Human" article : http://gamerant.com/detroit-become-human-quantic-dream-100/ Ninja Theory’s Hellblade article : http://gamerant.com/ninja-theory-hellblade-motion-capture-face/