2016-05-06から1日間の記事一覧

Designing C APIs in 2016 via @NIV_Anteru

https://anteru.net/blog/2016/05/01/3249/

Are Behavior Trees a Thing of the Past? via @tuan_kuranes_rs

AI

http://www.gamasutra.com/blogs/JakobRasmussen/20160427/271188/Are_Behavior_Trees_a_Thing_of_the_Past.php

How do you deal with FPS times when benchmarking? via @pointinpolygon

http://www.realtimerendering.com/blog/dont-be-mean/

oilArt

oilArt https://www.shadertoy.com/view/lsKGDW

3D ARTIST MAGAZINE: SUBSTANCE IS THE CHOICE OF THE PROS

https://www.allegorithmic.com/blog/3d-artist-magazine-substance-choice-pros

Autodesk Stingray – Technical Introduction and Design Overview via @renderpipeline

CHARACTER DESIGN OF AMY SHARPE

ART

http://80.lv/articles/character-desing-of-amy-sharpe/

PRINCE OF PERSIA ROTOSCOPY

http://www.gameanim.com/2014/01/07/prince-persia-rotoscopy/

Little fella's adventures via @alteredq

http://alteredqualia.com/xg/examples/car_zastava.html

Details about NVIDIA's GameWorks 3.1 Update... via @alteredq

article : http://www.pcper.com/reviews/Graphics-Cards/Details-about-NVIDIAs-GameWorks-31-Update github : https://github.com/NVIDIAGameWorks

Smash hits and flops: a brief history of ragdoll physics

http://www.zam.com/article/428/smash-hits-and-flops-a-brief-history-of-ragdoll-physics

COMPRESSING SKELETAL ANIMATION DATA

http://engineering.riotgames.com/news/compressing-skeletal-animation-data

A fun way to test the AI progress to date. via @timmytaste

AI

The Physics of Kung Fu Brought to Life Through Motion Capture Visualizations

http://www.thisiscolossal.com/2016/05/kung-fu-visualizations/

Fury Brad Pitt, Sujesh Nair

https://www.artstation.com/artwork/m56w8

BUILDING BMW CUSTOMISATION TOOL IN UE4

http://80.lv/articles/building-bmw-customisation-tool-in-ue4/

How do you make a game like Uncharted 4? - Developer interview via @GameAnim

AAA

MOTION-MATCHING IN UBISOFT’S FOR HONOR via @GameAnim

http://www.gameanim.com/2016/05/03/motion-matching-ubisofts-honor/