PHYSICS

NVIDIA PhysX FleX: New Features

http://www.geeks3d.com/20141210/nvidia-physx-flex-new-features/ Short Japanese memo 流体シミュレーションのミドルウェア NVidia PhysX FleX の新機能の紹介.

WebGL-Interactive-Fluid

https://github.com/dblsai/WebGL-Fluid/blob/master/README.md http://dblsai.github.io/WebGL-Fluid Short Japanese memo WebGL による流体シミュレーションのデモです.

Perfecting Destruction: Racing Game Focuses on the Crash

http://www.siggraph.org/discover/news/perfecting-destruction-racing-game-focuses-crash

Brian Cox visits the world's biggest vacuum chamber - Human Universe: Episode 4 Preview - BBC Two

Crowd dynamics test using Miarmy for Maya

Unified Particle Physics for Real-Time Applications

http://mmacklin.com/flex_siggraph_slides.pdf

FLIP(Fluid-Implicit-Particle)

"Fluid Simulation Using Implicit Particles" http://www.danenglesson.com/images/portfolio/FLIP/rapport.pdf CG-ARTS. FLIP(Fluid-Implicit-Particle): パーティクルベースのCG流体シミュレーションのソルバー http://www.cgarts.or.jp/report/rep_kr/…

"An Unconditionally Stable MacCormack Method", 2007

http://physbam.stanford.edu/~fedkiw/papers/stanford2006-09.pdf

"High-performance physics in Unity 5"

http://blogs.unity3d.com/2014/07/08/high-performance-physics-in-unity-5/

"A GPU Approach to Particle Physics"

http://nullprogram.com/blog/2014/06/29/

"Fluid Simulation for Video Games " by Intel

https://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-1/

"Interactive Rendering of Giga-Particle Fluid Simulations" HPG2014

pdf: http://wwwcg.in.tum.de/fileadmin/user_upload/Lehrstuehle/Lehrstuhl_XV/Research/Publications/2014/FluidRendering/paper.pdf

"Multiple-Fluid SPH Simulation Using a Mixture Model"

http://www.physicsbasedanimation.com/2014/06/12/multiple-fluid-sph-simulation-using-a-mixture-model/

"Unified Particle Physics for Real-Time Applications" @ SIGGRAPH2014

http://blog.mmacklin.com/flex/ http://vimeo.com/94622661

"Game Physics Series" by Ming-Lun "Allen" Chou

http://allenchou.net/game-physics-series/

Mediocre game technology

Cracking destruction http://tuxedolabs.blogspot.jp/2014/05/cracking-destruction_13.html Smashing tech http://tuxedolabs.blogspot.jp/2014/04/smashing-tech.html

"Detailed Water with Coarse Grids" @ SIGGRAPH 2014

http://www.cs.ubc.ca/~essex/dgwater/

"How to See Without Glasses" via @CRYTEK_TIAGO

Memo in Japanese 眼鏡なしで, 遠くを見る方法についての説明の動画です.

Games which use physics engine in a good way

Half Life2 : gravity gun Portal : portal gun Goat simulator : goat Memo in Japanese 物理エンジンを有効活用しているゲームです. Half Life2 : グラビティガン Portal : ポータルガン Goat Simulator : ヤギ

"Interactive Simulation of Rigid Body Dynamics in Computer Graphics"

http://image.diku.dk/kenny/download/bender.erleben.ea12.pdf Memo in Japanese 剛体の動力学シミュレーションに関するまとめの論文です.

Visualization of sound propagation in air via @Zavie

"CABLE COMPONENT PLUGIN FOR UE4"

https://www.unrealengine.com/blog/cable-component-plugin-for-ue4 Memo in Japanese Unreal Engine 4 向けのケーブルのコンポーネントです.

Physics-Based Animation

http://www.physicsbasedanimation.com/

"Understanding Constraints" @ GDC2014

http://box2d.org/2014/03/gdc-2014-physics-tutorial/

"A Material Point Method For Snow Simulation" Siggraph 2013

"A Material Point Method For Snow Simulation" Siggraph 2013 http://www.disneyanimation.com/technology/publications Memo in Japanese 「アナと雪の女王」の CG 制作で使われた雪シミュレーションに関する論文です.