2014-04-11から1日間の記事一覧
http://brikis98.blogspot.dk/2014/04/six-programming-paradigms-that-will.html
http://mathematica.stackexchange.com/questions/45800/symbolic-scalar-by-matrix-derivative?atw=1
http://codesuppository.blogspot.jp/2014/04/how-to-create-hardened-api-for.html
http://www.jorisdormans.nl/machinations/wiki/index.php?title=Civilization
http://www.ppsloan.org/publications/XYZJCGT.pdf
http://timothylottes.blogspot.jp/2014/04/why-gls-arbbindlesstexture-is-awesome.html
http://bartwronski.com/2014/04/10/c-net-graphics-framework/
\ http://www.slideshare.net/wseliga/escaping-test-hell-accu-2014
http://groups.csail.mit.edu/graphics/ilfr/ilfr_preprint.pdf
http://www.alexandre-pestana.com/tweaking-the-cook-torrance-brdf/
http://www.gameinformer.com/b/features/archive/2014/04/09/what-is-fortnite.aspx
http://www.slideshare.net/SimonGreen7/flameworks-gtc-2014
https://developer.nvidia.com/gdc-2014 "Real Virtual Texturing - Taking Advantage of DirectX 11.2 Tiled Resources" "Efficient Work Submission in Direct3D" "From Terrain to Godrays - Better Use of DirectX11" "The Witcher 3: Enabling Next-Gen…