2014-04-11から1日間の記事一覧

Six programming paradigms that will change how you think about coding

http://brikis98.blogspot.dk/2014/04/six-programming-paradigms-that-will.html

Symbolic scalar-by-matrix derivative

http://mathematica.stackexchange.com/questions/45800/symbolic-scalar-by-matrix-derivative?atw=1

"How to create a hardened API for middleware"

http://codesuppository.blogspot.jp/2014/04/how-to-create-hardened-api-for.html

The city economy in Civilization

http://www.jorisdormans.nl/machinations/wiki/index.php?title=Civilization

"Simple Analytic Approximations to the CIE XYZ Color Matching Functions"

CG

http://www.ppsloan.org/publications/XYZJCGT.pdf

Why GL's ARB_Bindless_Texture is Awesome

http://timothylottes.blogspot.jp/2014/04/why-gls-arbbindlesstexture-is-awesome.html

C#/.NET GRAPHICS FRAMEWORK @ BART WRONSKI's Blog

http://bartwronski.com/2014/04/10/c-net-graphics-framework/

Visualization of sound propagation in air via @Zavie

"Automated Test Hell" or There and Back Again

\ http://www.slideshare.net/wseliga/escaping-test-hell-accu-2014

"Reconstructing the Indirect Light Field for Global Illumination"

http://groups.csail.mit.edu/graphics/ilfr/ilfr_preprint.pdf

"Tweaking the Cook Torrance BRDF"

PBR

http://www.alexandre-pestana.com/tweaking-the-cook-torrance-brdf/

"Fortnite Coverage Trailer" by Game Informer

http://www.gameinformer.com/b/features/archive/2014/04/09/what-is-fortnite.aspx

Slide of FlameWorks @ GTC 2014

VFX

http://www.slideshare.net/SimonGreen7/flameworks-gtc-2014

[GDC] NVidia slides @ GDC2014

https://developer.nvidia.com/gdc-2014 "Real Virtual Texturing - Taking Advantage of DirectX 11.2 Tiled Resources" "Efficient Work Submission in Direct3D" "From Terrain to Godrays - Better Use of DirectX11" "The Witcher 3: Enabling Next-Gen…