[GDC] NVidia slides @ GDC2014
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- "Real Virtual Texturing - Taking Advantage of DirectX 11.2 Tiled Resources"
- "Efficient Work Submission in Direct3D"
- "From Terrain to Godrays - Better Use of DirectX11"
- "The Witcher 3: Enabling Next-Gen Effects through NVIDIA GameWorks"
- "Cloud Architectures, Onboarding, and Game Streaming with NVIDIA GRID™"
- "DirectX Advancements in the Many-Core Era: Getting the Most out of the PC Platform"