HPG

"Evolution of Programmable Models for Graphics Engines", High Performance Graphics 2017 via @KostasAAA

http://www.highperformancegraphics.org/wp-content/uploads/2017/Special-Session/HPG2017_EvolutionProgrammableModels.pdf Natalya Tatarchuk さんによるグラフィックスエンジンのプログラミングモデルの進化に関する資料です. (追記:2017/09/05) : pdf …

"An Adaptive Acceleration Structure for Screen-space Ray Tracing" by NVidia ( SSR を高速化する適応型の構造 )

web : https://research.nvidia.com/publication/adaptive-acceleration-structure-screen-space-ray-tracing paper : http://research.nvidia.com/sites/default/files/publications/AcceleratedSSRT_HPG15.pdf video : http://web4.cs.ucl.ac.uk/staff/j.k…

Program of HPG 2014

HPG

http://www.highperformancegraphics.org/2014/program/ Memo in Japanese HPG2014 の講演のプログラムです.

"A Fast and Stable Feature-Aware Motion Blur Filter"

http://graphics.cs.williams.edu/papers/MotionBlurHPG14/

"Real-Time Deformation of Subdivision Surfaces from Object Collisions" HPG2014

HPG

http://hgpu.org/?p=12334

"Interactive Rendering of Giga-Particle Fluid Simulations" HPG2014

pdf: http://wwwcg.in.tum.de/fileadmin/user_upload/Lehrstuehle/Lehrstuhl_XV/Research/Publications/2014/FluidRendering/paper.pdf

"Exploiting Local Orientation Similarity for Efficient Ray Traversal of Hair and Fur" @ HPG2014

http://www.sci.utah.edu/~wald/Publications/2014/hair/hair.pdf

"Multiple-Fluid SPH Simulation Using a Mixture Model"

http://www.physicsbasedanimation.com/2014/06/12/multiple-fluid-sph-simulation-using-a-mixture-model/