"An Adaptive Acceleration Structure for Screen-space Ray Tracing" by NVidia ( SSR を高速化する適応型の構造 )
- web : https://research.nvidia.com/publication/adaptive-acceleration-structure-screen-space-ray-tracing
- paper : http://research.nvidia.com/sites/default/files/publications/AcceleratedSSRT_HPG15.pdf
- video : http://web4.cs.ucl.ac.uk/staff/j.kautz/videos/AcceleratedSSRT_HPG15_video.mp4
http://blogs.unity3d.com/2015/06/17/making-of-the-blacksmith-scene-setup-shading-lighting/