2014-06-16から1日間の記事一覧
http://www.sci.utah.edu/~wald/Publications/2014/hair/hair.pdf
http://www.physicsbasedanimation.com/2014/06/12/multiple-fluid-sph-simulation-using-a-mixture-model/
Wilson’s algorithm uses loop-erased random walks to generate a uniform spanning tree http://bl.ocks.org/mbostock/11357811
http://www.andresosinski.com/you-job-is-not-to-code.html
http://c0de517e.blogspot.ca/2014/06/where-is-my-c-replacement.html
http://nothings.org/gamedev/hashing/index.html
http://kickingbear.com/blog/archives/447
http://www.creativebloq.com/audiovisual/3d-tools-2014-61411856 OpenSubDiv by Pixar ToolBag by Marmoset Bifrost in Maya Photoshop CC's 3D printing tools Marvelous Designer
Graphics "Taking Killzone Shadow Fall Image Quality into the Next Generation" pptx: http://www.guerrilla-games.com/presentations/GDC2014_Valient_Killzone_Graphics.pptx pdf: http://www.guerrilla-games.com/presentations/GDC2014_Valient_Killz…
Reference "Multiresolution ambient occlusion" by Inigo Quilez (Pixar) http://www.iquilezles.org/www/articles/multiresaocc/multiresaocc.htm Link collection of world-space top-down graphics techniques - OLD hanecci’s blog : 旧 はねっちブログ…