2014-08-12から1日間の記事一覧

FLIP(Fluid-Implicit-Particle)

"Fluid Simulation Using Implicit Particles" http://www.danenglesson.com/images/portfolio/FLIP/rapport.pdf CG-ARTS. FLIP(Fluid-Implicit-Particle): パーティクルベースのCG流体シミュレーションのソルバー http://www.cgarts.or.jp/report/rep_kr/…

OpenVDB

CG

http://www.openvdb.org/ OpenVDB is an open source C++ library comprising a novel hierarchical data structure and a suite of tools for the efficient storage and manipulation of sparse volumetric data discretized on three-dimensional grids. …

The Khronos Group Is Developing A New Graphics API From The Ground-Up

http://www.phoronix.com/scan.php?page=news_item&px=MTc2MDA

Unity for Xbox One is here!

http://blogs.unity3d.com/2014/08/11/unity-for-xbox-one-is-here/

"Volumetric fog: Unified, compute shader based solution to atmospheric scattering" (Assasin's Creed4), SIGGRAPH 2014

pdf : http://bartwronski.files.wordpress.com/2014/08/bwronski_volumetric_fog_siggraph2014.pdf pptx : http://bartwronski.files.wordpress.com/2014/08/bwronski_volumetric_fog_siggraph2014.pptx

OpenGL 4.5 related links

Core http://www.opengl.org/registry/doc/glspec45.core.pdf Compatibility http://www.opengl.org/registry/doc/glspec45.compatibility.pdf Reference card https://www.khronos.org/files/opengl45-quick-reference-card.pdf