2016-04-23から1日間の記事一覧
VisionMachine: Game - Space Invaders (must die)
https://playrust.com/devblog-107/
Veach 1997 Fig 9.4 via @maxwellplanck https://www.shadertoy.com/view/lsV3zV#
Game Boy Pocket https://sketchfab.com/models/19638956a2f74cce9e9249947ba8df54
http://smus.com/vr-lens-distortion/
http://on-demand.gputechconf.com/gtc/2016/presentation/s6138-christoph-kubisch-pierre-boudier-gpu-driven-rendering.pdf
http://blog.playcanvas.com/runtime-lightmap-generation-for-webgl/
article : http://www.gamasutra.com/view/news/270949/7_examples_of_great_game_physics_that_every_developer_should_study.php
https://www.behance.net/gallery/35636521/Material-Studies-Metals
Authoring Performance in the Seastack Bay Showcase http://www.geomerics.com/blogs/authoring-performance-in-the-seastack-bay-showcase/ Next-Level 2D Lighting http://gamasutra.com/blogs/DiedeApers/20160418/270520/NextLevel_2D_Lighting.php Ob…
article : https://www.allegorithmic.com/blog/next-frontier-texturing-workflows
fxguide : https://www.fxguide.com/featured/time-for-destruction-the-tech-of-quantum-break/
https://www.solidangle.com/news/solid-angle-joins-autodesk/
https://eheitzresearch.wordpress.com/415-2/