2016-04-23から1日間の記事一覧

Space Invaders with node graph editor inside ImGui via @bkaradzic

VisionMachine: Game - Space Invaders (must die)

Devblog 107

https://playrust.com/devblog-107/

Veach 1997 Fig 9.4

Veach 1997 Fig 9.4 via @maxwellplanck https://www.shadertoy.com/view/lsV3zV#

Game Boy Pocket

Game Boy Pocket https://sketchfab.com/models/19638956a2f74cce9e9249947ba8df54

Three approaches to VR lens distortion

VR

http://smus.com/vr-lens-distortion/

GPU-DRIVEN RENDERING via @bkaradzic

http://on-demand.gputechconf.com/gtc/2016/presentation/s6138-christoph-kubisch-pierre-boudier-gpu-driven-rendering.pdf

Runtime Lightmap Generation for WebGL via @playcanvas

GI

http://blog.playcanvas.com/runtime-lightmap-generation-for-webgl/

7 examples of great game physics that every developer should study

article : http://www.gamasutra.com/view/news/270949/7_examples_of_great_game_physics_that_every_developer_should_study.php

Understanding the Physical Material via @MasterZap

PBR

Material Studies: Metals via @tuan_kuranes_rs

PBR

https://www.behance.net/gallery/35636521/Material-Studies-Metals

GDC 2016 related links

GDC

Authoring Performance in the Seastack Bay Showcase http://www.geomerics.com/blogs/authoring-performance-in-the-seastack-bay-showcase/ Next-Level 2D Lighting http://gamasutra.com/blogs/DiedeApers/20160418/270520/NextLevel_2D_Lighting.php Ob…

DYNAMIC MATERIAL LAYERING

article : https://www.allegorithmic.com/blog/next-frontier-texturing-workflows

Time for destruction: the tech of Quantum Break @vfxblog

fxguide : https://www.fxguide.com/featured/time-for-destruction-the-tech-of-quantum-break/

Solid Angle has joined Autodesk

https://www.solidangle.com/news/solid-angle-joins-autodesk/

Real-Time Polygonal-Light Shading with Linearly Transformed Cosines

https://eheitzresearch.wordpress.com/415-2/

PlayStation Underground: Ratchet & Clank | PS4