2015-07-25から1日間の記事一覧
http://www.thisiscolossal.com/2015/07/broken-liquid-ben-young/
http://9bitscience.blogspot.jp/2013/07/raymarching-distance-fields_14.html
http://www.nvidia.com/content/GTC/documents/1102_GTC09.pdf
ImGui https://github.com/ocornut/imgui OpenGL な UI を作るライブラリ一覧 http://qiita.com/shimacpyon/items/e5d2a4e2019273345c37 AntTweakBar, GWEN, libRocket, CEGUI, imgui, milligui, blendish ImGui, QtQuick Controls, kiUi, GXUI, GUI, Game-G…
"High-dimensional integration" http://www.johndcook.com/blog/2015/07/19/high-dimensional-integration/ "Integration by Darts" http://www.johndcook.com/blog/2015/04/01/integration-by-darts/
http://bit-player.org/extras/quasi/
article : http://9bitscience.blogspot.jp/2014/05/realtime-2d-wave-simulation.html video : https://vimeo.com/94689403 "Fluid Simulation for Computer Animation" at SIGGRAPH 2007 http://www.cs.ubc.ca/~rbridson/fluidsimulation/
http://lousodrome.net/blog/light/2015/07/22/reading-list-on-z-buffer-precision/
thread : http://forum.unity3d.com/threads/fully-dynamic-diffuse-global-illumination.314748/page-3#post-2211219
"Nightfall" https://www.shadertoy.com/view/MlfXWH "2D Vector field visualization" https://www.shadertoy.com/view/4tfSRj
Implementing fast, ray traced soft shadows in a game engine http://blog.imgtec.com/multimedia/implementing-fast-ray-traced-soft-shadows-in-a-game-engine "A game of shadows: ray traced shadows vs. cascaded shadow maps" ImgTec http://blog.im…