2015-03-05から1日間の記事一覧
Epic Games、Unreal Engine 4の無料化を発表 http://game.watch.impress.co.jp/docs/news/20150303_690839.html "GDC Indie Game Summit、インディーゲームはプロシージャルで作る!" http://game.watch.impress.co.jp/docs/news/20150303_690992.html
4gamer "Khronos,新世代グラフィックスAPI「Vulkan」を正式発表。OpenGL時代のしがらみを捨てた,スリムでハイエンドなAPIに" http://www.4gamer.net/games/293/G029343/20150304076/ "Khronos,新世代グラフィックスAPI「Vulkan」でAMDの「Mantle」を採用"…
http://bit.ly/1BFhG80
https://www.unrealengine.com/ja/blog/nvidia-opens-physx-code-to-ue4-developers
http://community.amd.com/community/amd-blogs/amd-gaming/blog/2015/03/02/on-apis-and-the-future-of-mantle
http://www.filmicworlds.com/2015/03/03/3d-face-scanning-in-la/
http://chunky.llbit.se/path_tracing.html
http://blog.sketchfab.com/post/112612737009/physically-based-rendering-is-here
https://moritzweller.wordpress.com/2015/03/03/the-amazing-visdev-of-epic-games-with-ue4/
Registry https://www.khronos.org/registry/spir-v/ WhitePaper https://www.khronos.org/registry/spir-v/papers/WhitePaper.pdf
Vulkan @ Khronos https://www.khronos.org/vulkan Some thoughts about the Vulkan API (glNext) and the future of OpenGL http://renderingpipeline.com/2015/03/some-thoughts-about-the-vulkan-api-glnext-and-the-future-of-opengl/ Trying out the ne…
http://www.develop-online.net/news/video-crytek-s-gdc-2015-tech-showcase/0203949
http://www.polycount.com/forum/showthread.php?t=149589 http://www.polycount.com/forum/showthread.php?t=149706