2015-06-13から1日間の記事一覧
http://devblogs.nvidia.com/parallelforall/lerp-faster-cuda/
I’ve Relapsed Into Raytracing Again http://www.joshbarczak.com/blog/?p=787
http://t.co/nFodkKpFD5
https://github.com/walbourn/directxmathsh
http://devstreaming.apple.com/videos/wwdc/2015/602868pb0ow6idb3w/602/602_managing_3d_assets_with_model_io.pdf?dl=1
Protophore https://www.shadertoy.com/view/XljGDz
http://s2015.siggraph.org/sites/default/files/s15_Final%20Advance%20Program.pdf
https://pbs.twimg.com/tweet_video/CG_AinqUgAAGkrm.mp4
http://www.codersnotes.com/notes/warnock-subdivision-for-deferred-lighting
http://www.thisiscolossal.com/2015/06/remarkable-footage-of-exploding-plants/
http://www.thisiscolossal.com/2015/06/interstellar-tesseract-set/
http://unity3d.com/learn/tutorials/modules/beginner/graphics/lighting-and-rendering
"Hybrid Ray-Traced Shadows" GDC2015 http://developer.download.nvidia.com/assets/events/GDC15/hybrid_ray_traced_GDC_2015.pdf
http://www.theverge.com/2015/6/10/8759787/ratchet-clank-ps4-first-trailer