GPGPU

Why Geometry Shaders Are Slow (Unless you’re Intel) (Intel の GPU じゃないと, ジオメトリシェーダが遅い理由)

http://www.joshbarczak.com/blog/?p=667

GPU Pro Tip: Fast Dynamic Indexing of Private Arrays in CUDA

http://devblogs.nvidia.com/parallelforall/fast-dynamic-indexing-private-arrays-cuda/

Reloaded: Compute Shader Optimizations for AMD GPUs: Parallel Reduction

http://diaryofagraphicsprogrammer.blogspot.jp/2015/01/reloaded-compute-shader-optimizations.html

"Efficient usage of compute shaders on Xbox One and PS4" GDCE2014

http://twvideo01.ubm-us.net/o1/vault/gdceurope2014/Presentations/828884_Alexis_Vaisse.pdf Short Japanese memo Ubisoft が開発した Motion Cloth という布シミュレーションのライブラリに関する資料です. DX11, XBox One, PS4 世代の GPGPU を使って, …

When Parallelism Gets Tricky: Accelerating Floyd-Steinberg on the Mali GPU

http://community.arm.com/groups/arm-mali-graphics/blog/2014/11/25/when-parallelism-gets-tricky-accelerating-floyd-steinberg-on-the-mali-gpu

"A GPU Approach to Path Finding"

http://nullprogram.com/blog/2014/06/22/

"Mapping Computational Concepts to GPUs" @ GPU Gems 2

http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter31.html