2014-03-01から1ヶ月間の記事一覧

OpenSubdiv Win64 binary

CG

https://github.com/takahito-tejima/OpenSubdiv-build

"Next-gen Mobile Rendering by Epic Games" @ GDC2014

GDC

https://de45xmedrsdbp.cloudfront.net/Resources/files/GDC2014_Next_Generation_Mobile_Rendering-2033767592.pdf

"In-Game and Chinematic Lighting of THE LAST OF US"

(In Japanese) : http://game.watch.impress.co.jp/docs/news/20140323_640861.html

GDC2014 free slides @ GDC Vault

GDC

http://www.gdcvault.com/free/gdc-14 Graphics "D3D11 Software Tessellation" "Tessellation in Call of Duty: Ghosts" "Compute-Based GPU Particle Systems" "The Visual Effects of Infamous: Second Son" "Liquid Effects in The Last of Us" "Landsca…

"Why Epic abandoned its 'outdated' model and offered everyone access to UE4" @ GDC2014

http://www.develop-online.net/news/why-epic-abandoned-its-outdated-model-and-offered-everyone-access-to-unreal-engine-4/0190696

"Understanding Constraints" @ GDC2014

http://box2d.org/2014/03/gdc-2014-physics-tutorial/

"Intro to Frames, Dictionaries and K-SVD" @ GDC2014

http://www.essentialmath.com/GDC2014/GDC14_frames.pdf

"Advanced Lighting Technologies in Unity" @ GDC2014

https://docs.google.com/file/d/0B11iL4IgOgWLdFhzalpmX2kzSmM/edit

"Math for Game Programmers: Inverse Kinematics" Gino van den Bergen @ GDC2014

http://www.dtecta.com/files/GDC14_VanDenBergen_Gino_Math_Tut.pdf

"Battlefield 4: Creating a More Dynamic Battlefield" @ GDC2014

http://www.gamespot.com/videos/battlefield-4-creating-a-more-dynamic-battlefield/2300-6417875/

"GDC 2014 Slides Compilation" by Javier Arévalo Baeza,

GDC

http://www.iguanademos.com/Jare/wp/?p=2763

"A Framework for Analysis of 2D Platformer Levels"

http://games.soe.ucsc.edu/sites/default/files/smith-sandbox-08.pdf

Real Time Teleport breakdown in "Castlevania Lords of Shadow 2"

Light Propagation Volumes in Unreal Engine 4

How to enable Light Propagation Volumes GI https://forums.unrealengine.com/showthread.php?530-How-to-enable-Light-Propagation-Volumes-GI-WIP-AND-BETA

Memo of "Physically Based Shading in Unity @ GDC2014" in Japanese

参照 "Physically Based Shading in Unity" Aras Pranckevičius. GDC2014 - OLD hanecci’s blog : 旧 はねっちブログ Memo in Japanese GDC2014 の Unity での物理ベースシェーディングの講演資料の簡易メモです. スペキュラシェーディングについて物理ベー…

Game Telemetry with DNA Tracking on Assassin's Creed

http://www.gamasutra.com/blogs/JonathanDankoff/20140320/213624/Game_Telemetry_with_DNA_Tracking_on_Assassins_Creed.php

Lucid Dreams V2 demo

WARNING ADULT CONTENT! (閲覧注意) http://www.veiviev.com/lucid-dreams-v2/ "Lucid Dreams V2.zip for Windows 64bit"

Arrays : Move all zeros at the end of the array

http://algorithmsandme.blogspot.jp/2014/03/arrays-move-all-zeros-at-end-of-array.html

"Marmoset Skyshop Snow Demo" @ GDC 2014

GDC

C++14: Even Simpler C++

http://wiki.hsr.ch/PeterSommerlad/files/2013ESE_Cplusplus14_4print.pdf

Unreal Engine 4 Tools Demonstration @ GDC 2014

Assassin's Creed Unity Sneak Peek Video

Unreal Engine 4 Documentation

https://docs.unrealengine.com/latest/INT/ Rendering System https://docs.unrealengine.com/latest/INT/Engine/Rendering/index.html Rendering Overview https://docs.unrealengine.com/latest/INT/Engine/Rendering/Overview/index.html Lighting the E…

"UbiArt Framework" @ GDC2014

GDC

(In Japanese) : http://www.4gamer.net/games/999/G999903/20140322007/

CityEngine @ GDC2014

GDC

(In Japanese) : http://www.4gamer.net/games/999/G999902/20140322010/

"Unreal Engine 4 Features Trailer" @ GDC 2014

GDC

Code Clinic: How to Write Code the Compiler Can Actually Optimize

GDC

http://t.co/SL470y5LY9

"Advanced Visual Effects with DirectX 11: Tessellation in Call of Duty: Ghosts" @ GDC2014

GDC

webgl demo http://wadeb.com/subd/

Khoronos's slides @ GDC 2014

https://www.khronos.org/developers/library/2014-gdc "OpenGL Efficenty : AZDO" @ GDC2014 https://www.khronos.org/assets/uploads/developers/library/2014-gdc/Khronos-OpenGL-Efficiency-GDC-Mar14.pdf "Abstraction layer for leveraging C++ and Op…

"Taking Killzone Shadow Fall Image Quality into the Next Generation" @ GDC2014

GDC

(In Japanese) : http://game.watch.impress.co.jp/docs/news/20140322_640824.html