2014-03-22 Khoronos's slides @ GDC 2014 GDC GAME_GFX https://www.khronos.org/developers/library/2014-gdc "OpenGL Efficenty : AZDO" @ GDC2014 https://www.khronos.org/assets/uploads/developers/library/2014-gdc/Khronos-OpenGL-Efficiency-GDC-Mar14.pdf "Abstraction layer for leveraging C++ and OpenCL" @ GDC2014 http://www.khronos.org/opencl/sycl http://www.khronos.org/assets/uploads/developers/library/2014-gdc/SYCL-for-OpenCL-GDC-Mar14.pdf "OpenCL for Realtime Graphics" @ GDC2014 https://www.khronos.org/assets/uploads/developers/library/2014-gdc/Volumerics-OpenCL-RT-Graphics-GDC-Mar14.pdf https://anteru.net/2014/03/22/2333/ "Open Standard APIs for Embedded Vision Processing" @ GDC2014 https://www.khronos.org/assets/uploads/developers/library/2014-gdc/Khronos-OpenVX-GDC-Mar14.pdf "OpenGL" @ GDC2014 https://www.khronos.org/assets/uploads/developers/library/2014-gdc/Khronos-OpenGL-GDC-Mar14.pdf "OpenCL DevU" @ GDC2014 https://www.khronos.org/assets/uploads/developers/library/2014-gdc/Khronos-OpenCL-DevU-GDC-Mar14.pdf (In Japanese) : http://www.4gamer.net/games/107/G010729/20140321002/ "What's New in OpenGL ES" @ GDC 2014 https://www.khronos.org/assets/uploads/developers/library/2014-gdc/Khronos-OpenGL-ES-GDC-Mar14.pdf "Press Briefing" @ GDC2014 https://www.khronos.org/assets/uploads/developers/library/2014-gdc/Khronos-Press-Briefing-GDC-Mar14.pdf