2014-03-01から1ヶ月間の記事一覧
http://t.co/17GYfuVOze SIGGRAPH 2013 PBR cources "Crafting a Next-Gen Material Pipeline for The Order: 1886" : http://blog.selfshadow.com/publications/s2013-shading-course/rad/s2013_pbs_rad_notes.pdf Video of Textile scanning acquisition :…
http://bartwronski.com/publications/ GDC FOLLOW-UP: SCREENSPACE REFLECTIONS FILTERING AND UP-SAMPLING http://bartwronski.com/2014/03/23/gdc-follow-up-screenspace-reflections-filtering-and-up-sampling/ Contents Deferred Normalized Irradianc…
http://www.oldnorsegames.com/guillaumesaby/blog/2014/03/18/PBR.html
http://www.oculusvr.com/blog/announcing-the-oculus-rift-development-kit-2-dk2/
http://johnwhite3d.blogspot.ca/
http://www.develop-online.net/news/bungie-s-destiny-harnesses-faceware-tech/0190751 http://gamerant.com/bungie-destiny-character-customizations-nearly-limitless/ (In Japanese) : http://www.gamespark.jp/article/2014/03/22/47254.html (In Jap…
https://developer.nvidia.com/gameworks-directx-samples
http://www.gamasutra.com/view/news/213647/Epics_Tim_Sweeney_lays_out_the_case_for_Unreal_Engine_4.php
(In Japanese) : http://www.gamespark.jp/article/2014/03/22/47261.html?utm_source=twitterfeed&utm_medium=twitter
http://www.fxguide.com/featured/the-tech-of-cryteks-ryse-son-of-rome/ (In Japanese) : http://game.watch.impress.co.jp/docs/news/20140321_640767.html
(In Japanese) : http://game.watch.impress.co.jp/docs/news/20140319_640287.html
(In Japanese) : http://game.watch.impress.co.jp/docs/news/20140320_640621.html
(In Japanese) : http://game.watch.impress.co.jp/docs/news/20140322_640823.html (In Japanese) : http://www.gamespark.jp/article/2014/03/22/47241.html (In Japanese) : http://www.inside-games.jp/article/2014/03/22/75405.html
http://blogs.msdn.com/b/directx/archive/2014/03/20/directx-12.aspx http://www.develop-online.net/news/microsoft-unveils-directx-12/0190752 http://imgur.com/a/qnPph#0 (In Japanese) : http://www.4gamer.net/games/033/G003329/20140321013/ (In …
http://www.slideshare.net/ManchorKo/dictionary-learningingames-kodraft7gdc14mathforgames
http://www.slideshare.net/CassEveritt/approaching-zero-driver-overhead
http://www.frostbite.com/2014/03/rendering-battlefield-4-with-mantle/ http://www.slideshare.net/DICEStudio/rendering-battlefield-4-with-mantle
https://github.com/EpicGames/UnrealEngine Memo in Japanese 19$ を払って Unreal Engine 4 のサブスクリプションに登録すると, 上図のように github にアクセスできました. ソースコードにはランタイムやシェーダのコードだけでなく, エディタのコードも…
https://www.unrealengine.com/blog/welcome-to-unreal-engine-4 Unreal Engine 4 launches today. What we’re releasing is both simple and radical: everything. Epic’s goal is to put the engine within reach of everyone interested in building game…
Indie developers will be able to use all of CRYENGINE's cutting-edge features for a monthly subscription fee of 9.90 USD/EUR per user - royalty free. http://www.cryengine.com/news/crytek-announces-its-cryengine-as-a-service-program
Ubisoft: Snowdrop engine allows us to work better, not bigger @ develop http://www.develop-online.net/news/ubisoft-snowdrop-engine-allows-us-to-work-better-not-bigger/0190694 (In Japanese) : http://www.gamespark.jp/article/2014/03/20/47194…
http://crytek.com/blog/ryse-nominated-for-top-audio-awards
http://www.nicholascloud.com/2014/03/how-to-be-a-sane-programmer/
http://blackhole12.blogspot.com.tr/2014/03/the-problem-with-photorealism.html
http://hackeradam17.com/2014/03/18/an-introduction-to-x86_64-assembly-language/
Part1: http://www.gamasutra.com/blogs/FredericFourcade/20140312/212922/The_Art_of_Shadow_of_the_Colossus_16_Introduction.php Part2: http://www.gamasutra.com/blogs/FredericFourcade/20140316/213261/