2014-03-01から1ヶ月間の記事一覧

"Crafting a Next-Gen Material Pipeline for The Order : 1886" @ GDC2014

GDC

http://t.co/17GYfuVOze SIGGRAPH 2013 PBR cources "Crafting a Next-Gen Material Pipeline for The Order: 1886" : http://blog.selfshadow.com/publications/s2013-shading-course/rad/s2013_pbs_rad_notes.pdf Video of Textile scanning acquisition :…

"Assassin's Creed 4: Black Flag" Road to next-gen graphics @ GDC2014

http://bartwronski.com/publications/ GDC FOLLOW-UP: SCREENSPACE REFLECTIONS FILTERING AND UP-SAMPLING http://bartwronski.com/2014/03/23/gdc-follow-up-screenspace-reflections-filtering-and-up-sampling/ Contents Deferred Normalized Irradianc…

About PBR by Guillaume Saby

http://www.oldnorsegames.com/guillaumesaby/blog/2014/03/18/PBR.html

[VR] Announcing the Oculus Rift Development Kit 2 (DK2)

http://www.oculusvr.com/blog/announcing-the-oculus-rift-development-kit-2-dk2/

Offline Compressed Shadow Maps

http://johnwhite3d.blogspot.ca/

Creating the World of Thief: Eidos-Montreal

Bungie's Destiny harnesses Faceware tech

GDC

http://www.develop-online.net/news/bungie-s-destiny-harnesses-faceware-tech/0190751 http://gamerant.com/bungie-destiny-character-customizations-nearly-limitless/ (In Japanese) : http://www.gamespark.jp/article/2014/03/22/47254.html (In Jap…

Making-of #1: Gameplay & Art - Child of Light

ART

NVScene 2014 : The Ink Test by CNCD & Fairlight

NVIDIA GameWorks™ DirectX Samples

https://developer.nvidia.com/gameworks-directx-samples

Epic's Tim Sweeney lays out the case for Unreal Engine 4

http://www.gamasutra.com/view/news/213647/Epics_Tim_Sweeney_lays_out_the_case_for_Unreal_Engine_4.php

Intro to Programming in Unreal Engine 4

"Concurrent Interactions in The Sims 4" @ GDC2014

(In Japanese) : http://www.gamespark.jp/article/2014/03/22/47261.html?utm_source=twitterfeed&utm_medium=twitter

"The tech of Crytek’s Ryse: Son of Rome" @ fxguide

http://www.fxguide.com/featured/the-tech-of-cryteks-ryse-son-of-rome/ (In Japanese) : http://game.watch.impress.co.jp/docs/news/20140321_640767.html

"Massively Parallel AI on GPGPUs with OpenCL or C++" @ GDC2014

GDC

(In Japanese) : http://game.watch.impress.co.jp/docs/news/20140319_640287.html

"Capturing Reality: Gathering Reference for Forza Motorsport 5" @ GDC2014

GDC

(In Japanese) : http://game.watch.impress.co.jp/docs/news/20140320_640621.html

"Child of Light" @ GDC2014

GDC

(In Japanese) : http://game.watch.impress.co.jp/docs/news/20140322_640823.html (In Japanese) : http://www.gamespark.jp/article/2014/03/22/47241.html (In Japanese) : http://www.inside-games.jp/article/2014/03/22/75405.html

DirectX12 @ GDC2014

http://blogs.msdn.com/b/directx/archive/2014/03/20/directx-12.aspx http://www.develop-online.net/news/microsoft-unveils-directx-12/0190752 http://imgur.com/a/qnPph#0 (In Japanese) : http://www.4gamer.net/games/033/G003329/20140321013/ (In …

"Dictionary Learning in Games" @ GDC2014

http://www.slideshare.net/ManchorKo/dictionary-learningingames-kodraft7gdc14mathforgames

"Approaching zero driver overhead" @ GDC2014

http://www.slideshare.net/CassEveritt/approaching-zero-driver-overhead

"Rendering Battlefield 4 with Mantle" @ GDC2014

http://www.frostbite.com/2014/03/rendering-battlefield-4-with-mantle/ http://www.slideshare.net/DICEStudio/rendering-battlefield-4-with-mantle

Unreal Engine 4 github

https://github.com/EpicGames/UnrealEngine Memo in Japanese 19$ を払って Unreal Engine 4 のサブスクリプションに登録すると, 上図のように github にアクセスできました. ソースコードにはランタイムやシェーダのコードだけでなく, エディタのコードも…

Getting Unreal Engine 4 's source code by $19/month

https://www.unrealengine.com/blog/welcome-to-unreal-engine-4 Unreal Engine 4 launches today. What we’re releasing is both simple and radical: everything. Epic’s goal is to put the engine within reach of everyone interested in building game…

CRYENGINE Free SDK Showcase Trailer @ GDC 2014

Indie developers will be able to use all of CRYENGINE's cutting-edge features for a monthly subscription fee of 9.90 USD/EUR per user - royalty free. http://www.cryengine.com/news/crytek-announces-its-cryengine-as-a-service-program

Snowdrop Engine @ GDC 2014

Ubisoft: Snowdrop engine allows us to work better, not bigger @ develop http://www.develop-online.net/news/ubisoft-snowdrop-engine-allows-us-to-work-better-not-bigger/0190694 (In Japanese) : http://www.gamespark.jp/article/2014/03/20/47194…

Ryse nominated for top audio awards

http://crytek.com/blog/ryse-nominated-for-top-audio-awards

How to be a sane programmer

http://www.nicholascloud.com/2014/03/how-to-be-a-sane-programmer/

The Problem With Photorealism @ Erik McClure

http://blackhole12.blogspot.com.tr/2014/03/the-problem-with-photorealism.html

An Introduction to x86_64 Assembly Language

CPU

http://hackeradam17.com/2014/03/18/an-introduction-to-x86_64-assembly-language/

The Art of Shadow of the Colossus : Gameplay and Story @ Gamasutra

ART

Part1: http://www.gamasutra.com/blogs/FredericFourcade/20140312/212922/The_Art_of_Shadow_of_the_Colossus_16_Introduction.php Part2: http://www.gamasutra.com/blogs/FredericFourcade/20140316/213261/