2014-03-22 "Assassin's Creed 4: Black Flag" Road to next-gen graphics @ GDC2014 GDC GAME_GFX http://bartwronski.com/publications/ GDC FOLLOW-UP: SCREENSPACE REFLECTIONS FILTERING AND UP-SAMPLING http://bartwronski.com/2014/03/23/gdc-follow-up-screenspace-reflections-filtering-and-up-sampling/ Contents Deferred Normalized Irradiance Volumes Volumetric Fog Screen Space Reflections PS4 & XBox One GPU Optimizations Parallax Occlusion Mapping Optimization Procedural Rain