2014-03-27から1日間の記事一覧

[GPGPU] Compute Shader Optimizations for AMD GPUs: Parallel Reduction

http://diaryofagraphicsprogrammer.blogspot.jp/2014/03/compute-shader-optimizations-for-amd.html

HLSL Cross Compiler @ Unreal Engine 4

https://docs.unrealengine.com/latest/INT/Programming/Rendering/ShaderDevelopment/HLSLCrossCompiler/index.html

"New Ideas and Techniques For Creating Real-time Imagery" by MATT SWOBODA @ NVScene 2014

Abstract : http://nv.scene.org/2014/speakers/#iq Video: http://www.ustream.tv/recorded/45399628

"A Really Realtime Raytracer" by Inigo Quilez @ NVScene 2014

Abstract : http://nv.scene.org/2014/speakers/#smash Video : http://www.ustream.tv/recorded/45360291

"Fresnel F0 is NOT Direct Reflectance" by John Hable @ FilmicWorlds

PBR

http://www.filmicworlds.com/2014/03/17/fresnel-f0-is-not-direct-reflectance/