2017-05-06から1日間の記事一覧

How to read RGB values of RenderTexture in Unity

GetPixels of RenderTexture http://answers.unity3d.com/questions/27968/getpixels-of-rendertexture.html Unity で RenderTexture の RGB の値を CPU で取得するコードの例です. int width = 128; int height = 128; RenderTexture src_render_texture = …

"Unified Distance Formulas for Halfspace Fog" by Eric Lengyel

http://www.terathon.com/lengyel/Lengyel-UnifiedFog.pdf

The Next Chapter of Creative Development in VR via @aras_p

VR

https://www.oculus.com/blog/the-next-chapter-of-creative-development-in-vr/ Oculus がストーリースタジオを閉鎖しました.

Water demo via @kevinroast

http://www.kevs3d.co.uk/dev/shaders/waves6.html 水面のデモです.

Growing Fairy Forests in UE4 via @EightyLevel

https://80.lv/articles/growing-fairy-forests-in-ue4/ UE4 での森のアートの事例です.

Procedural Terrain Shading and Xgen Demo via @pixarsrenderman

https://community.renderman.pixar.com/article/1863/procedural-terrain-shading-and-xgen-demo.html?videoId=2985 ピクサー社の Paul Kanyuk さんによる Maya Renderman 向けのプロシージャル地形の動画です.

Landscape and Material Pipeline of Ghost Recon Wildlands via ‏@EightyLevel

https://80.lv/articles/landscape-and-material-pipeline-of-ghost-recon-wildlands/ Ghost Recon Wildlands の地形とマテリアルのパイプラインについてです.

Horizon Zero Dawn Art Dump via @EightyLevel

ART

https://80.lv/articles/horizon-zero-dawn-art-dump/ Horizon Zero Dawn のアートです.