SHADER_TOY

Portal Gameplay,Plane Ellipsoid Distance

Portal Gameplay via @Shadertoy https://www.shadertoy.com/view/XlsSzM Plane Ellipsoid Distance via @paniq 6月9日 https://www.shadertoy.com/view/4sKXRV

Gabor^2, Voxel Corridor

Gabor^2 via @Shadertoy https://www.shadertoy.com/view/4ljSRR Voxel Corridor via @ReinderNijhoff https://www.shadertoy.com/view/MdVSDh

Fast Thin-Film Interference, Anomalous Dispersion

Fast Thin-Film Interference via @cornusammonis https://www.shadertoy.com/view/ld3SDl Anomalous Dispersion via @cornusammonis https://www.shadertoy.com/view/Xs3Szj

oilArt

oilArt https://www.shadertoy.com/view/lsKGDW

Veach 1997 Fig 9.4

Veach 1997 Fig 9.4 via @maxwellplanck https://www.shadertoy.com/view/lsV3zV#

Pacman Game, Transparent Cube Field

Pacman Game https://www.shadertoy.com/view/Ms3XWN Transparent Cube Field https://www.shadertoy.com/view/ll2SRy

Synaptic

Synaptic via @stormoid https://www.shadertoy.com/view/MdG3Dd

sdSuperPrim, Sirenian Dawn, Abstract Corridor

sdSuperprim via @paniq https://www.shadertoy.com/view/Xdy3Rm Sirenian Dawn via @stromoid https://www.shadertoy.com/view/XsyGWV Abstract Corridor https://www.shadertoy.com/view/MlXSWX

Fight Club End Scene

https://www.shadertoy.com/view/ltlXzl

Light Propagation Volume, Dithering-analysis shader, Pseudo-Polar Mapping

Light Propagation Volume via @paniq https://www.shadertoy.com/view/XdtSRn Dithering-analysis shader via @pixelmager https://www.shadertoy.com/view/ltBSRG Pseudo-Polar Mapping via @paniq https://www.shadertoy.com/view/XdXSWN

Conservative Raymarching via @paniq

Conservative Raymarching https://www.shadertoy.com/view/4dGGWt#

Glints, Beneath the sea

Glints https://www.shadertoy.com/view/ldVGRh Beneath the Sea https://www.shadertoy.com/view/4ljXWh

2D Weyl

2D Weyl 4 LDS https://www.shadertoy.com/view/MddGDB 2D Weyl hash #1 (integer) https://www.shadertoy.com/view/MsV3z3

Where the river goes, Fovea detector

Where the River Goes https://www.shadertoy.com/view/Xl2XRW Fovea detector https://www.shadertoy.com/view/4dsXzM Gamma and perceived color https://www.shadertoy.com/view/llS3zm

Area lights

UE4 (SIGGRAPH 2013)と同じ実装のスフィアライト, チューブライトのデモ https://www.shadertoy.com/view/ldfGWs

ShaderToy demos

Planet Shadertoy https://www.shadertoy.com/view/4tjGRh Movable metaballs https://www.shadertoy.com/view/4dy3zR Interval Arithmetic https://www.shadertoy.com/view/lssSWH Interval Arithmetic: Quadtree https://www.shadertoy.com/view/MssSWH 2D…

Demos, Lens bokeh

Demos Shader Rally https://www.shadertoy.com/view/XdcGWS Shadertris https://www.shadertoy.com/view/lst3W2 Lens Bokeh lens: bokeh blur, hexagon 5pass https://www.shadertoy.com/view/Xd33Ds# reference : https://t.co/y1Tt8TQM4f lens: bokeh blu…

Drippy Room

https://www.shadertoy.com/view/MstGWX

"Multipass in ShaderToy" by iq

ShaderToy のマルチパスに対応したデモ Basic MonteCarlo https://www.shadertoy.com/view/MsdGzl Bricks Game https://www.shadertoy.com/view/MddGzf

Snail

https://www.shadertoy.com/view/ld3Gz2

Waterfall, Oblivion

Waterfall https://www.shadertoy.com/view/MdlXD4 Oblivion https://www.shadertoy.com/view/XtfXDN

Skyline

Skyline https://www.shadertoy.com/view/XtsSWs

Submerged

Submergred https://www.shadertoy.com/view/Xsf3RB

Escher and the Droste effect – webgl fragment shader

Article : http://reindernijhoff.net/2014/05/escher-droste-effect-webgl-fragment-shader/ ShaderToy : https://www.shadertoy.com/view/Mdf3zM

Where the River Goes

Where the River Goes https://www.shadertoy.com/view/Xl2XRW

Playing marble

Playing marble https://www.shadertoy.com/view/MtX3Ws

Volumetric Integration, The DeLorean, Mushroom

Volumetric Integration (Frostbite @ SIGGRAPH 2015) https://www.shadertoy.com/view/XlBSRz The DeLorean' by P_Malin https://www.shadertoy.com/view/MlsSzf Mushroom by iq https://www.shadertoy.com/view/4tBXR1

jetstream

https://www.shadertoy.com/view/XlsGRs

Eve Arrives

https://www.shadertoy.com/view/llsXRX

NES Super Mario Bros. World 1-1.

https://www.shadertoy.com/view/XtlSD7