SHADER_TOY
Portal Gameplay via @Shadertoy https://www.shadertoy.com/view/XlsSzM Plane Ellipsoid Distance via @paniq 6月9日 https://www.shadertoy.com/view/4sKXRV
Gabor^2 via @Shadertoy https://www.shadertoy.com/view/4ljSRR Voxel Corridor via @ReinderNijhoff https://www.shadertoy.com/view/MdVSDh
Fast Thin-Film Interference via @cornusammonis https://www.shadertoy.com/view/ld3SDl Anomalous Dispersion via @cornusammonis https://www.shadertoy.com/view/Xs3Szj
oilArt https://www.shadertoy.com/view/lsKGDW
Veach 1997 Fig 9.4 via @maxwellplanck https://www.shadertoy.com/view/lsV3zV#
Pacman Game https://www.shadertoy.com/view/Ms3XWN Transparent Cube Field https://www.shadertoy.com/view/ll2SRy
Synaptic via @stormoid https://www.shadertoy.com/view/MdG3Dd
sdSuperprim via @paniq https://www.shadertoy.com/view/Xdy3Rm Sirenian Dawn via @stromoid https://www.shadertoy.com/view/XsyGWV Abstract Corridor https://www.shadertoy.com/view/MlXSWX
https://www.shadertoy.com/view/ltlXzl
Light Propagation Volume via @paniq https://www.shadertoy.com/view/XdtSRn Dithering-analysis shader via @pixelmager https://www.shadertoy.com/view/ltBSRG Pseudo-Polar Mapping via @paniq https://www.shadertoy.com/view/XdXSWN
Conservative Raymarching https://www.shadertoy.com/view/4dGGWt#
Glints https://www.shadertoy.com/view/ldVGRh Beneath the Sea https://www.shadertoy.com/view/4ljXWh
2D Weyl 4 LDS https://www.shadertoy.com/view/MddGDB 2D Weyl hash #1 (integer) https://www.shadertoy.com/view/MsV3z3
Where the River Goes https://www.shadertoy.com/view/Xl2XRW Fovea detector https://www.shadertoy.com/view/4dsXzM Gamma and perceived color https://www.shadertoy.com/view/llS3zm
UE4 (SIGGRAPH 2013)と同じ実装のスフィアライト, チューブライトのデモ https://www.shadertoy.com/view/ldfGWs
Planet Shadertoy https://www.shadertoy.com/view/4tjGRh Movable metaballs https://www.shadertoy.com/view/4dy3zR Interval Arithmetic https://www.shadertoy.com/view/lssSWH Interval Arithmetic: Quadtree https://www.shadertoy.com/view/MssSWH 2D…
Demos Shader Rally https://www.shadertoy.com/view/XdcGWS Shadertris https://www.shadertoy.com/view/lst3W2 Lens Bokeh lens: bokeh blur, hexagon 5pass https://www.shadertoy.com/view/Xd33Ds# reference : https://t.co/y1Tt8TQM4f lens: bokeh blu…
https://www.shadertoy.com/view/MstGWX
ShaderToy のマルチパスに対応したデモ Basic MonteCarlo https://www.shadertoy.com/view/MsdGzl Bricks Game https://www.shadertoy.com/view/MddGzf
https://www.shadertoy.com/view/ld3Gz2
Waterfall https://www.shadertoy.com/view/MdlXD4 Oblivion https://www.shadertoy.com/view/XtfXDN
Skyline https://www.shadertoy.com/view/XtsSWs
Submergred https://www.shadertoy.com/view/Xsf3RB
Article : http://reindernijhoff.net/2014/05/escher-droste-effect-webgl-fragment-shader/ ShaderToy : https://www.shadertoy.com/view/Mdf3zM
Where the River Goes https://www.shadertoy.com/view/Xl2XRW
Playing marble https://www.shadertoy.com/view/MtX3Ws
Volumetric Integration (Frostbite @ SIGGRAPH 2015) https://www.shadertoy.com/view/XlBSRz The DeLorean' by P_Malin https://www.shadertoy.com/view/MlsSzf Mushroom by iq https://www.shadertoy.com/view/4tBXR1
https://www.shadertoy.com/view/XlsGRs
https://www.shadertoy.com/view/llsXRX
https://www.shadertoy.com/view/XtlSD7