2015-12-25から1日間の記事一覧

Various resources on rendering:

https://gist.github.com/AbstractAlgorithm/d0194f477adf829822ff

Light Indexed Deferred Rendering

http://richg42.blogspot.jp/2015/12/light-indexed-deferred-rendering.html

Unreal in Japan Interview: Beyond Final Fantasy 7

http://gamasutra.com/blogs/JohnSzczepaniak/20151216/261976/Unreal_in_Japan_Interview_Beyond_Final_Fantasy_7.php

Hair, Cloth, Eye shader in UE4.11

First Look at TerraGen4

article : http://terragen4.com/first-look/

texturing and raymarching by iq

http://www.iquilezles.org/www/articles/filteringrm/filteringrm.htm

"A deferred material rendering system"

https://onedrive.live.com/view.aspx?resid=EBE7DEDA70D06DA0!115&app=PowerPoint&authkey=!AP-pDh4IMUug6vs

Snail

https://www.shadertoy.com/view/ld3Gz2

TOMB RAIDER Environment Art : Rogelio Olguin

http://polycount.com/discussion/119045/tomb-raider-environment-art-rogelio-olguin

Rise of the Tomb Raider - Art dump

http://polycount.com/discussion/162857/rise-of-the-tomb-raider-art-dump

"The Graphics Technology of Fallout 4"

article : https://bethesda.net/#en/events/game/the-graphics-technology-of-fallout-4/2015/11/04/45 メモ 物理ベースシェーディング, ディファードレンダリング タイルベースなディファードライティング テンポラル AA, スクリーンスペースリフレクショ…