2016-01-13から1日間の記事一覧

Shader tutorial: CRT emulation

http://www.gamasutra.com/blogs/SvyatoslavCherkasov/20140531/218753/Shader_tutorial_CRT_emulation.php

Freezing soap bubbles at -15 celsius - Warsaw

"Sequential Monte Carlo Instant Radiosity"

CG

http://visual.cs.ucl.ac.uk/pubs/smcir/

"Antialiasing Complex Global Illumination E ffects in Path-space"

CG

https://hal.inria.fr/hal-01200710v1/document

par_shapes.h: single-file C library for creating parametric surfaces, polyhedra, L-systems

CG

http://github.prideout.net/shapes/

Automatic Colorization

http://tinyclouds.org/colorize/

"A nice introduction to perceptual hashing"

http://www.hackerfactor.com/blog/index.php?/archives/432-Looks-Like-It.html

Drippy Room

https://www.shadertoy.com/view/MstGWX

ACES Filmic Tone Mapping Curve

https://knarkowicz.wordpress.com/2016/01/06/aces-filmic-tone-mapping-curve/

Automatic Exposure

https://knarkowicz.wordpress.com/2016/01/09/automatic-exposure/

"Deus Ex 3 – Folds" by simonschreibt

http://simonschreibt.de/gat/deus-ex-3-folds/ Deus Ex 3 の布アニメーション. 頂点アニメーションではなく, 視差マッピング+テクスチャアニメーション.

GPUs prefer premultiplication

http://www.realtimerendering.com/blog/gpus-prefer-premultiplication/

Crumbling tiger, hidden canyon

https://geofflester.wordpress.com/2016/01/09/crumbling-tiger-hidden-canyon/ FarCry4 で虎が煙と一緒に消えるエフェクト