SHADER_TOY

"Nightfall" and "2D Vector field visualization"

"Nightfall" https://www.shadertoy.com/view/MlfXWH "2D Vector field visualization" https://www.shadertoy.com/view/4tfSRj

Cave demos

Cave https://www.shadertoy.com/view/MsX3RH Ice Cave https://www.shadertoy.com/view/MsfSW4 Trolls Cave https://www.shadertoy.com/view/MtsGDf

Some ShaderToy demos

Protophore https://www.shadertoy.com/view/XljGDz

Some shader toy demos

"Rotating Structure" by iq https://www.shadertoy.com/view/XtSGDK "Hyperlepsy" https://www.shadertoy.com/view/4lB3WV "Twisted Columns" https://www.shadertoy.com/view/Xl2GRc "Simple color palettes" by iq: http://www.i "Edge of Atmosphere" ( …

Sculpture

https://www.shadertoy.com/view/4ssSRX

Tomato

https://www.shadertoy.com/view/Xtj3Dm

Remnant X

https://www.shadertoy.com/view/4sjSW1

Space, Sunsets

Space https://t.co/GhsfD6b7vg Sunsets https://t.co/nta9fU4g6P

Fast volume shadows by sampling uniform angles instead of distances ( 立体角のサンプリングを利用したボリュームシャドウ)

ShaderToy : https://www.shadertoy.com/view/Xdf3zB Paper : https://www.solidangle.com/research/egsr2012_volume.pdf

Japanese memo of Inigo Quilez's "Elevated" demo

概要 2009 年に Inigo Quilez (通称 iq) さんが作った "Elevated" というプログラムサイズが 4k のデモ(下の動画を参照)があります. これの資料を読んでいて, 内容的に面白かったので部分的にメモを書こうと思います. 参照 URL 資料 "behind elevated" by iq…

AssBlocks

https://www.shadertoy.com/view/MlsGRS

Path Tracing in Participating Media ( 関与媒質でのパストレーシング )

Equi-Angular Sampling : https://www.shadertoy.com/view/Xdf3zB Importance Sampling Techniques for Path Tracing in Participating Media https://www.solidangle.com/research/egsr2012_volume.pdf

ShaderToy demo

Xyptonjtroz https://t.co/eKpNZSnqaR