2016-04-10から1日間の記事一覧
http://gpuopen.com/performance-tweets-series-shaders-threading-compiling/
Pacman Game https://www.shadertoy.com/view/Ms3XWN Transparent Cube Field https://www.shadertoy.com/view/ll2SRy
article : https://www.unrealengine.com/blog/creating-escape-velocity-for-samsung-gear-vr
https://iphys.wordpress.com/2016/04/07/teaching-inverse-kinematics/
http://www.realtimerendering.com/blog/seven-things-for-april-6-2016/
flickr : https://www.flickr.com/photos/11998354@N07/sets/72157666682037995 article : http://www.realtimerendering.com/blog/our-books-figures-now-downloadable-for-fair-use/ リアルタイムレンダリング 3 版の画像が Fair Use で利用可能です.
http://80.lv/articles/studying-set-dressing-of-bloodborne-with-ue4/
http://voxels.blogspot.jp/2016/04/planet-rendeing-recursive-level-of.html github : https://github.com/sp4cerat/Planet-LOD
http://gpuopen.com/vdr-follow-up-fine-art-of-film-grain/
http://cphgamesconf.interactivedenmark.dk/article/something-cool-developed-cph
https://www.artstation.com/artwork/OweK6
"Rendering Hitman with DirectX12" via @morfar slides : https://drive.google.com/file/d/0B3USS2EfBt-tSk9TQ0dSSXR1R2M/view Behind the Scenes of Cinematic Dialogues in 'The Witcher 3: Wild Hunt' via @Tomsinek slides : http://www.gdcvault.com/…
https://developer.nvidia.com/hybrid-frustum-traced-shadows-0